Module:DoD
| Färdighet | FV | Kostnad | ||
| Rörlighet | 14 | 4 | ||
| Upptäcka | 15 | 3 |
0-22 : Cost of 3 : Script error: The function "calculate_A_cost" does not exist.
0-18 : Cost of 2 : Script error: The function "calculate_A_cost" does not exist.
5-10 : Cost of 1 : Script error: The function "calculate_A_cost" does not exist.
B_Skill at level 1 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 3 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 4 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 5 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 5 from 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
local p = {}
-- Function to parse D&D dice codes and return median value
function p.calculateMedian(frame)
-- Extract the dice code from the function argument
local diceCode = frame.args[1]
-- Check if diceCode is nil or empty
if not diceCode then
return "Error: No valid input provided"
end
-- Extract the number of dice, number of sides per dice, and modifier
local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)([%+%-]?%d*)")
-- If no modifier is provided, set it to 0
modifier = tonumber(modifier) or 0
-- Check if any of the extracted values are nil
if not numDice or not diceType then
return "Error: Invalid dice code"
end
-- Calculate the median value of rolling the dice
local median = 0
local totalSides = tonumber(diceType)
-- Calculate the median value of rolling the dice
if totalSides then
-- Calculate median for each die roll
local medianPerRoll = (totalSides + 1) / 2
-- Calculate the total median without modifier
median = numDice * medianPerRoll
-- Add modifier to the total median
median = math.ceil (median + modifier)
else
return "Error: Invalid number of sides for dice"
end
return median
end
function p.skills(frame)
local result
local frames = mw.getCurrentFrame()
local num_args = 0
-- Count the number of arguments
for k, v in pairs(frames.args) do
num_args = num_args + 1
end
local num_skills = math.floor(num_args / 3)
local skills = {} -- Table to store skills
-- Populate the skills table
for i = 1, num_skills do
local name = frame.args[(i - 1) * 3 + 1]
local level = frame.args[(i - 1) * 3 + 2]
local cost = frame.args[(i - 1) * 3 + 3]
table.insert(skills, {name = name, level = level, cost = cost})
end
-- Sort the skills table based on the 3rd field (cost)
table.sort(skills, function(a, b) return a.name < b.name end)
-- Generate the HTML table
result = "<table><tr><td class='skills'>Färdighet</td><td class='spacer'></td><td>FV</td><td class='spacer'></td><td class='cost'>Kostnad</td></tr>"
for _, skill in ipairs(skills) do
result = result .. string.format("<tr><td class='skills'>%s</td><td class='spacer'></td><td class='rd'>%s</td><td class='spacer'></td><td class='rd'>%s</td></tr>",
skill.name, skill.level, skill.cost)
end
result = result .. "</table>"
return result
end
return p