Module:DoD: Difference between revisions
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median = numDice * medianPerRoll | median = numDice * medianPerRoll | ||
-- Add modifier to the total median | -- Add modifier to the total median | ||
median = median + modifier | median = math.ceil (median + modifier) | ||
else | else | ||
return "Error: Invalid number of sides for dice" | return "Error: Invalid number of sides for dice" | ||
Revision as of 14:03, 6 February 2024
Script error: The function "skills" does not exist.
0-22 : Cost of 3 : Script error: The function "calculate_A_cost" does not exist.
0-18 : Cost of 2 : Script error: The function "calculate_A_cost" does not exist.
5-10 : Cost of 1 : Script error: The function "calculate_A_cost" does not exist.
B_Skill at level 1 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 3 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 4 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 5 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 5 from 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
local p = {}
-- Function to parse D&D dice codes and return median value
function p.calculateMedian(frame)
-- Extract the dice code from the function argument
local diceCode = frame.args[1]
-- Check if diceCode is nil or empty
if not diceCode then
return "Error: No valid input provided"
end
-- Extract the number of dice, number of sides per dice, and modifier
local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)([%+%-]?%d*)")
-- If no modifier is provided, set it to 0
modifier = tonumber(modifier) or 0
-- Check if any of the extracted values are nil
if not numDice or not diceType then
return "Error: Invalid dice code"
end
-- Calculate the median value of rolling the dice
local median = 0
local totalSides = tonumber(diceType)
-- Calculate the median value of rolling the dice
if totalSides then
-- Calculate median for each die roll
local medianPerRoll = (totalSides + 1) / 2
-- Calculate the total median without modifier
median = numDice * medianPerRoll
-- Add modifier to the total median
median = math.ceil (median + modifier)
else
return "Error: Invalid number of sides for dice"
end
return median
end
return p