Module:DoD: Difference between revisions

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     -- Calculate the median value of rolling the dice
     -- Calculate the median value of rolling the dice
     local median = math.roof( (numDice * (tonumber(diceType) + 1) / 2)) + modifier
     local median = math.ceil( (numDice * (tonumber(diceType) + 1) / 2)) + modifier


     return median
     return median

Revision as of 10:38, 6 February 2024

Script error: The function "skills" does not exist.

0-22 : Cost of 3 : Script error: The function "calculate_A_cost" does not exist.

0-18 : Cost of 2 : Script error: The function "calculate_A_cost" does not exist.

5-10 : Cost of 1 : Script error: The function "calculate_A_cost" does not exist.

B_Skill at level 1 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 3 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 4 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 5 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 5 from 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.


local p = {}

-- Function to parse D&D dice codes and return median value
function p.calculateMedian(frame)
    -- Extract the dice code from the function argument
    local diceCode = frame.args[1]

    -- Check if diceCode is nil or empty
    if not diceCode then
        return "Error: No valid input provided"
    end

    -- Extract the number of dice, number of sides per dice, and modifier
    local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)%+?(%d*)")

    -- If no modifier is provided, set it to 0
    modifier = modifier == "" and 0 or tonumber(modifier)

    -- Check if any of the extracted values are nil
    if not numDice or not diceType then
        return "Error: Invalid dice code"
    end

    -- Calculate the median value of rolling the dice
    local median = math.ceil( (numDice * (tonumber(diceType) + 1) / 2)) + modifier

    return median
end

return p