Module:DoD: Difference between revisions
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end | end | ||
-- Extract the dice | -- Extract the number of dice, number of sides per dice, and modifier | ||
local | local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)%+?(%d*)") | ||
-- If no modifier is provided, set it to 0 | -- If no modifier is provided, set it to 0 | ||
modifier = modifier == "" and 0 or tonumber(modifier) | modifier = modifier == "" and 0 or tonumber(modifier) | ||
-- Check if any of the extracted values are nil | -- Check if any of the extracted values are nil |
Revision as of 10:36, 6 February 2024
Script error: The function "skills" does not exist.
0-22 : Cost of 3 : Script error: The function "calculate_A_cost" does not exist.
0-18 : Cost of 2 : Script error: The function "calculate_A_cost" does not exist.
5-10 : Cost of 1 : Script error: The function "calculate_A_cost" does not exist.
B_Skill at level 1 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 3 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 4 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 5 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
B_Skill at level 5 from 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.
local p = {} -- Function to parse D&D dice codes and return median value function p.calculateMedian(frame) -- Extract the dice code from the function argument local diceCode = frame.args[1] -- Check if diceCode is nil or empty if not diceCode then return "Error: No valid input provided" end -- Extract the number of dice, number of sides per dice, and modifier local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)%+?(%d*)") -- If no modifier is provided, set it to 0 modifier = modifier == "" and 0 or tonumber(modifier) -- Check if any of the extracted values are nil if not numDice or not diceType then return "Error: Invalid dice code" end -- Calculate the median value of rolling the dice local median = (numDice * (tonumber(diceType) + 1) / 2) + modifier return median end return p