Module:DoD: Difference between revisions

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     -- Extract the number of dice, the type of dice, and the modifier from the dice code
     -- Extract the number of dice, the type of dice, and the modifier from the dice code
     local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)([%+%-]?%d*)")
     local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)([%+%-]?%d*)")
   
    -- Check if any match is found
    if not numDice or not diceType then
        return "Error: Invalid dice code"
    end


     -- If no modifier is provided, set it to 0
     -- If no modifier is provided, set it to 0

Revision as of 10:03, 6 February 2024

Script error: The function "skills" does not exist.

0-22 : Cost of 3 : Script error: The function "calculate_A_cost" does not exist.

0-18 : Cost of 2 : Script error: The function "calculate_A_cost" does not exist.

5-10 : Cost of 1 : Script error: The function "calculate_A_cost" does not exist.

B_Skill at level 1 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 3 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 4 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 5 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.

B_Skill at level 5 from 2 : Cost of 5 Script error: The function "calculate_B_cost" does not exist.


local p = {}

-- Function to parse D&D dice codes and return median value
function p.calculateMedian(diceCode)
    -- Check if diceCode is nil or empty
    if not diceCode or diceCode == "" then
        return "Error: No input provided"
    end

    -- Extract the number of dice, the type of dice, and the modifier from the dice code
    local numDice, diceType, modifier = string.match(diceCode, "(%d+)d(%d+)([%+%-]?%d*)")
    
    -- Check if any match is found
    if not numDice or not diceType then
        return "Error: Invalid dice code"
    end

    -- If no modifier is provided, set it to 0
    modifier = modifier == "" and 0 or tonumber(modifier)

    -- Calculate the median value
    local median = math.floor((tonumber(numDice) * ((tonumber(diceType) + 1) / 2)) + modifier)

    return median
end

return p