X-com beastiary

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Sectoid
Size:-1 Soak: 3 @ Thickness: 0File:Sectoid.jpg
Speech: 0Awareness: 4Athletics: 3Work Skill: 0
Sectoids are small, grey humanoid aliens with large heads and eyes. They are known for their psionic abilities and tend to operate in groups.
Plasma Pistol: The Sectoid fires a plasma projectile, causing 15 damage and penetrating light armor.
Psionic Attack: The Sectoid uses its psionic abilities to assault the mind of its target, causing 20 damage and bypassing most defenses.
Mind Control: The Sectoid can attempt to control the mind of its target, making them act against their will.
NameA+I+DamagePenetrationRangeCycle
Plasma Pistol +10 +3 15
No SoakHalf SoakNormalNo DamPenetration
5 mm
2.53.7556.25 mm of Armour
15m 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Psionic Attack +12 +4 20
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
20m 1d4/Act
NameA+I+DamagePenetrationRangeCycle
Mind Control +12 +5 0 -- 20m 1d4/Act





Floater
Size:0 Soak: 6 @ Thickness: 0File:Floater.jpg
Speech: 0Awareness: 3Athletics: 4Work Skill: 0
Floaters are cybernetic aliens with mechanical lower bodies that allow them to fly. They are fast and maneuverable, making them difficult targets.
Plasma Rifle: The Floater fires a plasma projectile, causing 20 damage and penetrating moderate armor.
Grenade: The Floater can throw a grenade, causing 25 damage in a blast radius and penetrating moderate armor.
NameA+I+DamagePenetrationRangeCycle
Plasma Rifle +12 +4 20
No SoakHalf SoakNormalNo DamPenetration
8 mm
46810 mm of Armour
20m 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Grenade +10 +3 25
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
15m 1d4/Act





Chryssalid
Size:+1 Soak: 8 @ Thickness: 0File:Chryssalid.jpg
Speech: 0Awareness: 3Athletics: 5Work Skill: 0
Chryssalids are terrifying, insectoid aliens known for their ability to implant their eggs into living hosts, turning them into zombies before spawning new Chryssalids.
Claw Strike: The Chryssalid strikes with its sharp claws, causing 25 damage and penetrating most armor.
Implant Egg: The Chryssalid implants an egg into a living host, which will turn the host into a zombie and eventually spawn a new Chryssalid.
Venomous Bite: The Chryssalid's bite injects venom into the target, causing 20 damage and additional poison damage over time.
NameA+I+DamagePenetrationRangeCycle
Claw Strike +14 +5 25
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
0 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Implant Egg +16 +5 0 -- 0 1d4/Act
NameA+I+DamagePenetrationRangeCycle
Venomous Bite +12 +4 20
No SoakHalf SoakNormalNo DamPenetration
8 mm
46810 mm of Armour
5 1d6/Act





Chryssalid Zombie
Size:+2 Soak: 10 @ Thickness: 0File:Chryssalid Zombie.jpg
Speech: 0Awareness: 1Athletics: 4Work Skill: 0
Chryssalid Zombies are the unfortunate victims of Chryssalid implantation. They are mindless, undead creatures that are highly aggressive and attack anything in their path.
Claw Strike: The Chryssalid Zombie strikes with its decayed claws, causing 20 damage.
Rend: The Chryssalid Zombie tears at its target, causing 25 damage and penetrating light armor.
NameA+I+DamagePenetrationRangeCycle
Claw Strike +12 +4 20
No SoakHalf SoakNormalNo DamPenetration
8 mm
46810 mm of Armour
0 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Rend +14 +5 25
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
0 1d6/Act





Muton
Size:+2 Soak: 12 @ Thickness: 0File:Muton.jpg
Speech: 0Awareness: 3Athletics: 4Work Skill: 0
Mutons are large, muscular aliens known for their strength and resilience. They are often seen leading other alien troops and are equipped with powerful weapons.
Plasma Cannon: The Muton fires a powerful plasma projectile, causing 30 damage and penetrating heavy armor.
Grenade: The Muton can throw a grenade, causing 25 damage in a blast radius and penetrating moderate armor.
Melee Smash: The Muton uses its immense strength to smash its target, causing 35 damage and penetrating most defenses.
NameA+I+DamagePenetrationRangeCycle
Plasma Cannon +16 +5 30
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
25m 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Grenade +12 +4 25
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
20m 1d4/Act
NameA+I+DamagePenetrationRangeCycle
Melee Smash +18 +6 35
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
0 1d6/Act