Module:Arm
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p={} function p.countargs( frame ) local frame = mw.getCurrentFrame() -- get the current frame object local num_args = 0 -- initialize the number of arguments to zero for k, v in pairs(frame.args) do num_args = num_args + 1 -- increment the number of arguments for each argument in the frame end return "I counted " .. num_args end function p.virtuesflaws(frame) local result local frames = mw.getCurrentFrame() -- get the current frame object local num_args = 0 -- initialize the number of arguments to zero for k, v in pairs(frames.args) do num_args = num_args + 1 -- increment the number of arguments for each argument in the frame end local num_skills = math.floor(num_args / 2) --result = "<Br>This is " .. num_skills .. " skills worth </br> out of " ..num_args result = [===[<table><tr><td class'skills'>''' ''Virtue/Flaw'' '''</td><td class='spacer'></td><td >''' ''Level'' '''</td></tr>]===] for i = 1, num_skills do local name = frame.args[(i-1)*2+1] local level = frame.args[(i-1)*2+2] or 0 result = result .. "<tr><td>" .. name.. " </td><td class='spacer'></td><td >" .. level .. "</td></tr>" end result=result .. "</table>" return result end function p.personalities(frame) local result local frames = mw.getCurrentFrame() -- get the current frame object local num_args = 0 -- initialize the number of arguments to zero for k, v in pairs(frames.args) do num_args = num_args + 1 -- increment the number of arguments for each argument in the frame end local num_skills = math.floor(num_args / 2) --result = "<Br>This is " .. num_skills .. " skills worth </br> out of " ..num_args result = "<table><tr><td class'skills'>''' ''Personality traits'' '''</td><td class='spacer'></td><td >''' ''Level'' '''</td></tr>" for i = 1, num_skills do local name = frame.args[(i-1)*2+1] local level = frame.args[(i-1)*2+2] result = result .. [==[<tr><td class='skills'>]==] .. name .. [==[</td><td class='spacer'></td><td class='th-shaded'>]==] ..level.. [==[</td></tr>]==] --result = result .. "<p>" .. name.. " " .. level .. " " .. cost .. "</p>" end result=result .. "</table>" return result end function p.skills(frame) local result local frames = mw.getCurrentFrame() local num_args = 0 -- Count the number of arguments for k, v in pairs(frames.args) do num_args = num_args + 1 end local num_skills = math.floor(num_args / 3) local skills = {} -- Table to store skills -- Populate the skills table for i = 1, num_skills do local name = frame.args[(i - 1) * 3 + 1] local level = frame.args[(i - 1) * 3 + 2] local cost = frame.args[(i - 1) * 3 + 3] table.insert(skills, {name = name, level = level, cost = cost}) end -- Sort the skills table based on the 3rd field (cost) table.sort(skills, function(a, b) return a.name < b.name end) -- Generate the HTML table result = "<table><tr><td class='skills'>Skill</td><td class='spacer'></td><td>Level</td><td class='spacer'></td><td class='cost'>Cost</td></tr>" for _, skill in ipairs(skills) do result = result .. string.format("<tr><td class='skills'>%s</td><td class='spacer'></td><td class='rd'>%s</td><td class='spacer'></td><td class='rd'>%s</td></tr>", skill.name, skill.level, skill.cost) end result = result .. "</table>" return result end function p.hello(frame) return 'Hello, my ' .. frame.args[1] .. ' is ' .. frame.args[2] end function p.level(frame) local xp = 0 local cost = tonumber(frame.args[2]) or 1 local level = tonumber(frame.args[1]) xp = cost*((level^2)/2 + (level/2)) return "Level " .. level .. " costs " .. xp end function p.xp(frame) local xp = frame.args[1] local cost = frame.args[2] or 1 -- =0,5*ROT(8*D12/C12+1)-0,5 local level = math.floor(0.5*math.sqrt(8*xp/cost+1)-0.5) local levelc = cost*((level^2)/2 + (level/2)) local remains = xp - levelc return xp .. "Xp at skill-cost ".. cost .. " gives you level " .. level .. " in a skill with " .. remains .. " Xp leftover" end --[[style='background-color:green; color:black;']] --[[style='background-color:yellow; color:black;']] --[[style='background-color:orange; color:black;']] --[[style='background-color:red; color:black;']] function p.pen(frame) local pen = frame.args[1] or 0 if pen == "--" then return end pen = pen:gsub("[^%d.]", "") pen = tonumber(pen) local top= "<div style='text-align:center;'><table style='text-align:center; font-size: 66%;' border='thin 000'><tr><td>No Soak</td><td>Half Soak</td><td>Normal</td><td>No Dam</td><td>Penetration <br>".. tonumber(pen) .." mm</td></tr><tr style='font-weight: bold;'>" local bottom ="</tr></table></div>" local msg = " <td width='50px' style='font-size: 90%; background-color:red; color:black;'>" .. (0.5*tonumber(pen)) .. "</td><td width='50px' style='background-color:orange; font-size: 90%; color:black;'>" .. (0.75*pen) .. "</td><td width='50px' style='font-size: 90%; background-color:yellow; color:black;'>" .. pen .."</td><td width='50px' style='font-size: 90%; background-color:green; color:black;'>" .. (pen*1.25) .. "</td><td style='font-size: 66%; text-align:left;'> mm of Armour</td>" return top .. msg .. bottom end function p.midships(frame) local name = frame.args[1] local size = frame.args[2] local accbonus = frame.args[3] local manbonus = frame.args[4] local hullsoak = frame.args[5] local Abonus = frame.args[6] local Ibonus = frame.args[7] local thickness = frame.args[8] local shield = frame.args[9] local hyperfactor = frame.args[10] local ship = [==[ <table style="border: 2px solid #000; border-width: thin thick thick thin;" width="60%"> <tr> <td style="border: 1px solid #000;" width="75%" colspan="4">]==].. name ..[==[</td><td width="15%">Size : </td><td style="text-align: right;" >]==]..size..[==[</td> </tr> <tr> <td>Acc+</td><td>]==] .. accbonus .. [==[</td><td>Man+</td><td>]==] .. manbonus .. [==[ </td><td>HullSoak</td><td style="text-align: right;" >]==] .. hullsoak .. [==[</td> </tr> <tr> <td>A+</td><td>]==] .. Abonus .. [==[</td><td>I+</td><td>]==] .. Ibonus .. [==[</td><td>Hull Thickness<td><td style="text-align: right;" >]==] .. thickness .. [==[ mm</td> </tr> <tr> <td>Shield</td><td>]==] .. shield .. [==[</td><td>Hyperspace</td><td>]==] .. hyperfactor .. [==[</td> </tr> </table>]==] return ship end function p.midships2(frame) local name = frame.args[1] local size = frame.args[2] local accbonus = frame.args[3] local manbonus = frame.args[4] local hullsoak = frame.args[5] local Abonus = frame.args[6] local Ibonus = frame.args[7] local thickness = frame.args[8] local shield = frame.args[9] local hyperfactor = frame.args[10] local ship = [==[ <tr> <td style="border: 1px solid #000;" width="75%" colspan="4">]==].. name ..[==[</td><td width="15%">Size : </td><td style="text-align: right;" >]==]..size..[==[</td> </tr> <tr> <td>Acc+</td><td>]==] .. accbonus .. [==[</td><td>Man+</td><td>]==] .. manbonus .. [==[ </td><td>HullSoak</td><td style="text-align: right;" >]==] .. hullsoak .. [==[</td> </tr> <tr> <td>A+</td><td>]==] .. Abonus .. [==[</td><td>I+</td><td>]==] .. Ibonus .. [==[</td><td>Hull Thickness<td><td style="text-align: right;" >]==] .. thickness .. [==[ mm</td> </tr> <tr> <td >Shield</td><td>]==] .. shield .. [==[</td><td>Hyperspace</td><td>]==] .. hyperfactor .. [==[</td> </tr> <tr> <td style='border-bottom-style: solid;' colspan='7'></td> </tr> ]==] return ship end function p.calculateArmorPenetrationDepth(K, V, R, n) local K = 5.54 local V = 838 local R = 7850 local n = 0.746 local D = K * math.pow(V/R, n) D= D .. "mm" return D end function p.addition(f) local foul = f.args local A = foul.A local B = foul.B local tot = A + B return tot end p.helloName = function( f ) local args = f.args return 'Hello, ' .. args.name .. '!' end function p.forceforms (f) local Fo = f.args -- Techniques local CrSt, SeKn, CoAl,DeWe = Fo.CrSt, Fo.SeKn, Fo.CoAl, Fo.DeWe local Mi, Bo, Ma, En = Fo.Mi, Fo.Bo, Fo.Ma, Fo.En -- Grid local CrStMi, CrStBo, CrStMa, CrStEn = CrSt+Mi, CrSt+Bo,CrSt+Ma,CrSt+En local SeKnMi, SeKnBo, SeKnMa, SeKnEn = SeKn+Mi, SeKn+Bo,SeKn+Ma,SeKn+En local CoAlMi, CoAlBo, CoAlMa, CoAlEn = CoAl+Mi, CoAl+Bo,CoAl+Ma,CoAl+En local DeWeMi, DeWeBo, DeWeMa, DeWeEn = DeWe+Mi, DeWe+Bo,DeWe+Ma,DeWe+En local formtable= [==[ <table class="charsheet3" width='60%'> <tr> <td></td> <td></br>lvl </td> <td>Body</br>]==] .. Bo .. [==[</td> <td>Mind</br>]==] .. Mi .. [==[</td> <td>Matter </br>]==] .. Ma .. [==[</td> <td>Energy</br>]==] .. En .. [==[</td> </tr> <tr> <td style="text-align: left;">Create/Strengthen</td><td> ]==] .. CrSt .. [==[</td> <td>]==] .. CrStBo .. [==[</td> <td>]==] .. CrStMi .. [==[</td> <td>]==] .. CrStMa .. [==[</td> <td>]==] .. CrStEn .. [==[</td> </tr> <tr> <td style="text-align: left;">Sense/Know</td><td> ]==] .. SeKn .. [==[</td> <td>]==] .. SeKnBo .. [==[</td> <td>]==] .. SeKnMi .. [==[</td> <td>]==] .. SeKnMa .. [==[</td> <td>]==] .. SeKnEn .. [==[</td> </tr> <tr> <td style="text-align: left;">Control/Alter</td><td>]==] .. CoAl .. [==[</td> <td>]==] .. CoAlBo .. [==[</td> <td>]==] .. CoAlMi .. [==[</td> <td>]==] .. CoAlMa .. [==[</td> <td>]==] .. CoAlEn .. [==[</td> </tr> <tr> <td style="text-align: left;">Destroy/Weaken</td><td>]==] .. DeWe .. [==[</td> <td>]==] .. DeWeBo .. [==[</td> <td>]==] .. DeWeMi .. [==[</td> <td>]==] .. DeWeMa .. [==[</td> <td>]==] .. DeWeEn .. [==[</td> </tr> </table> ]==] return formtable end function p.armforms (f) local Fo = f.args -- Techniques local Cr, In, Mu, Pe, Re = Fo.Cr, Fo.In, Fo.Mu, Fo.Pe, Fo.Re local An = Fo.An local Aq = Fo.Aq local Au = Fo.Au local Co = Fo.Co local He = Fo.He local Ig, Im, Me, Te, Vi = Fo.Ig, Fo.Im, Fo.Me, Fo.Te, Fo.Vi -- Grid local CrAn,CrAq, CrAu,CrCo,CrHe, CrIg,CrIm,CrMe,CrTe,CrVi = Cr+An,Cr+Aq,Cr+Au,Cr+Co,Cr+He,Cr+Ig,Cr+Im,Cr+Me,Cr+Te,Cr+Vi local InAn,InAq, InAu,InCo,InHe, InIg,InIm,InMe,InTe,InVi = In+An,In+Aq,In+Au,In+Co,In+He,In+Ig,In+Im,In+Me,In+Te,In+Vi local MuAn,MuAq, MuAu,MuCo,MuHe, MuIg,MuIm,MuMe,MuTe,MuVi = Mu+An,Mu+Aq,Mu+Au,Mu+Co,Mu+He,Mu+Ig,Mu+Im,Mu+Me,Mu+Te,Mu+Vi local PeAn,PeAq, PeAu,PeCo,PeHe, PeIg,PeIm,PeMe,PeTe,PeVi = Pe+An,Pe+Aq,Pe+Au,Pe+Co,Pe+He,Pe+Ig,Pe+Im,Pe+Me,Pe+Te,Pe+Vi local ReAn,ReAq, ReAu,ReCo,ReHe, ReIg,ReIm,ReMe,ReTe,ReVi = Re+An,Re+Aq,Re+Au,Re+Co,Re+He,Re+Ig,Re+Im,Re+Me,Re+Te,Re+Vi local formtable= [==[ <table class="formstable"> <tr> <td></td> <td></br>lvl</td> <td>Animal</br> ]==] .. An .. [==[ </td> <td>Aquam </br> ]==] .. Au .. [==[ </td> <td>Auram </br> ]==] .. Aq .. [==[ </td> <td>Corpus</br> ]==] .. Co .. [==[ </td> <td>Herbam</br> ]==] .. He .. [==[ </td> <td>Ignem </br> ]==] .. Ig .. [==[ </td> <td>Imagonem</br> ]==] .. Im .. [==[ </td> <td>Mentem</br> ]==] .. Me .. [==[ </td> <td>Terram</br> ]==] .. Te .. [==[ </td> <td>Vim</br> ]==] .. Vi .. [==[ </td> </tr> <tr> <td style="text-align: left;">Creo</td><td> ]==] .. Cr .. [==[</td> <td>]==] .. CrAn .. [==[</td> <td>]==] .. CrAu .. [==[</td> <td>]==] .. CrAq .. [==[</td> <td>]==] .. CrCo .. [==[</td> <td>]==] .. CrHe .. [==[</td> <td>]==] .. CrIg .. [==[</td> <td>]==] .. CrIm .. [==[</td> <td>]==] .. CrMe .. [==[</td> <td>]==] .. CrTe .. [==[</td> <td>]==] .. CrVi .. [==[</td> </tr> <tr> <td style="text-align: left;">Intelligo</td><td> ]==] .. In .. [==[</td> <td>]==] .. InAn .. [==[</td> <td>]==] .. InAu .. [==[</td> <td>]==] .. InAq .. [==[</td> <td>]==] .. InCo .. [==[</td> <td>]==] .. InHe .. [==[</td> <td>]==] .. InIg .. [==[</td> <td>]==] .. InIm .. [==[</td> <td>]==] .. InMe .. [==[</td> <td>]==] .. InTe .. [==[</td> <td>]==] .. InVi .. [==[</td> </tr> <tr> <td style="text-align: left;">Muto</td><td> ]==] .. Mu .. [==[</td> <td>]==] .. MuAn .. [==[</td> <td>]==] .. MuAu .. [==[</td> <td>]==] .. MuAq .. [==[</td> <td>]==] .. MuCo .. [==[</td> <td>]==] .. MuHe .. [==[</td> <td>]==] .. MuIg .. [==[</td> <td>]==] .. MuIm .. [==[</td> <td>]==] .. MuMe .. [==[</td> <td>]==] .. MuTe .. [==[</td> <td>]==] .. MuVi .. [==[</td> </tr> <tr> <td style="text-align: left;">Perdo</td><td> ]==] .. Pe .. [==[</td> <td>]==] .. PeAn .. [==[</td> <td>]==] .. PeAu .. [==[</td> <td>]==] .. PeAq .. [==[</td> <td>]==] .. PeCo .. [==[</td> <td>]==] .. PeHe .. [==[</td> <td>]==] .. PeIg .. [==[</td> <td>]==] .. PeIm .. [==[</td> <td>]==] .. PeMe .. [==[</td> <td>]==] .. PeTe .. [==[</td> <td>]==] .. PeVi .. [==[</td> </tr> <tr> <td style="text-align: left;">Rego</td><td> ]==] .. Re .. [==[</td> <td>]==] .. ReAn .. [==[</td> <td>]==] .. ReAu .. [==[</td> <td>]==] .. ReAq .. [==[</td> <td>]==] .. ReCo .. [==[</td> <td>]==] .. ReHe .. [==[</td> <td>]==] .. ReIg .. [==[</td> <td>]==] .. ReIm .. [==[</td> <td>]==] .. ReMe .. [==[</td> <td>]==] .. ReTe .. [==[</td> <td>]==] .. ReVi .. [==[</td> </tr> </table> ]==] return formtable end function p.MookSkillsOld(frame) local result local frames = mw.getCurrentFrame() -- get the current frame object local num_args = 0 -- initialize the number of arguments to zero for k, v in pairs(frames.args) do num_args = num_args + 1 -- increment the number of arguments for each argument in the frame end local num_skills = math.floor(num_args / 2) local colu =0 --result = "<Br>This is " .. num_skills .. " skills worth </br> out of " ..num_args result ="<table style='skills'><tr><td > Skills</td><td ></td><td > Level </td><td > Skills </td><td ></td><td > Level </td><td > Skills </td><td></td><td > Level </td><td> Skills </td><td></td><td > Level </td><td > Skills </td><td ></td><td > Level </td></tr><tr>" for i = 1, num_skills do colu = colu +1 local name = frame.args[(i-1)*2+1] local level = frame.args[(i-1)*2+2] if colu == 5 then result = result .. [==[<td class='mskill'>]==] .. name .. [==[</td><td class='mspacer'></td><td>]==] ..level.. [==[</td></tr><tr>]==] else result = result .. [==[<td class='mskill'>]==] .. name .. [==[</td><td class='mspacer'></td><td >]==] ..level.. [==[</td>]==] end --result = result .. "<p>" .. name.. " " .. level .. " " .. cost .. "</p>" end result=result .. "</table>" return result end function p.MookSkills(frame) local result local frames = mw.getCurrentFrame() -- get the current frame object local num_args = 0 -- initialize the number of arguments to zero for k, v in pairs(frames.args) do num_args = num_args + 1 -- increment the number of arguments for each argument in the frame end local num_skills = math.floor(num_args / 2) local colu = 0 local skills = {} -- create a table to store skills and their levels -- Populate the skills table with name and level pairs for i = 1, num_skills do local name = frame.args[(i - 1) * 2 + 1] local level = frame.args[(i - 1) * 2 + 2] table.insert(skills, {name = name, level = level}) end -- Sort the skills table based on the skill names table.sort(skills, function(a, b) return a.name < b.name end) -- Construct the HTML table result = "<table style='skills'><tr><td>Skills</td><td></td><td>Level</td></tr><tr>" for i, skill in ipairs(skills) do colu = colu + 1 if colu == 5 then result = result .. "<td class='mskill'>" .. skill.name .. "</td><td class='mspacer'></td><td>" .. skill.level .. "</td></tr><tr>" colu = 0 -- reset the column counter for the new row else result = result .. "<td class='mskill'>" .. skill.name .. "</td><td class='mspacer'></td><td>" .. skill.level .. "</td>" end end result = result .. "</table>" return result end -- Define a function to process the 'image' parameter function ProcessImage(frame) -- Get the value of the 'image' parameter local imageParam = frame.args['image'] or '' -- Check if the parameter starts with 'File:' (case insensitive) if mw.ustring.match(imageParam, '^[Ff][Ii][Ll][Ee]:') then -- Strip 'File:' from the beginning of the parameter imageParam = mw.ustring.sub(imageParam, 6) end -- Check if the parameter starts with 'file:' (case insensitive) if mw.ustring.match(imageParam, '^[Ff][Ii][Ll][Ee]:') then -- Strip 'file:' from the beginning of the parameter imageParam = mw.ustring.sub(imageParam, 6) end -- Add 'file:' to the beginning of the parameter imageParam = 'file:' .. imageParam -- Return the processed parameter return imageParam end -- Define a function to process the 'image' parameter function processImage(frame) -- Get the value of the 'image' parameter local imageParam = frame.args['image'] or '' -- Check if the parameter starts with 'File:' (case insensitive) if mw.ustring.match(imageParam, '^[Ff][Ii][Ll][Ee]:') then -- Strip 'File:' from the beginning of the parameter imageParam = mw.ustring.sub(imageParam, 6) end -- Check if the parameter starts with 'file:' (case insensitive) if mw.ustring.match(imageParam, '^[Ff][Ii][Ll][Ee]:') then -- Strip 'file:' from the beginning of the parameter imageParam = mw.ustring.sub(imageParam, 6) end -- Add 'file:' to the beginning of the parameter imageParam = 'file:' .. imageParam -- Return the processed parameter return imageParam end function p.image(frame) -- Get the value of the 'image' parameter local imageParam = frame.args['image'] or '' -- Check if the parameter starts with 'File:' (case insensitive) if mw.ustring.match(imageParam, '^[Ff][Ii][Ll][Ee]:') then -- Strip 'File:' from the beginning of the parameter imageParam = mw.ustring.sub(imageParam, 6) end -- Check if the parameter starts with 'file:' (case insensitive) if mw.ustring.match(imageParam, '^[Ff][Ii][Ll][Ee]:') then -- Strip 'file:' from the beginning of the parameter imageParam = mw.ustring.sub(imageParam, 6) end -- Add 'file:' to the beginning of the parameter imageParam = 'file:' .. imageParam -- Return the processed parameter return imageParam end return p