Module:RPG
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Rolling 3d6+3: 4, 5, 6 = 18
- Rolling 3d6: 4, 5, 6 = 15
- Rolling 2d6+2: 4, 1 = 7
- Rolling 4d6+2: 4, 1, 3, 5 = 15
- Rolling 2d4+4: 3, 1 = 8
- (3d6--2): 4, 1, 3 = 6
- (3d6--3): 4, 1, 3 = 5
- (3d6+1): 4, 1, 3 = 9
- (3d6): 4, 1, 3 = 8
-- Module for rolling RPG dice local p = {} -- Function to roll dice function p.rollDice(frame) local args = frame.args local diceString = args[1] or "" local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") -- Seed the random number generator with the current time math.randomseed(os.time()) num = tonumber(num) or 1 sides = tonumber(sides) or 6 modifier = tonumber(modifier) or 0 local resultString = "Rolling " .. num .. "d" .. sides if modifier ~= 0 then if modifier>0 then resultString = resultString .. "+" .. modifier else resultString = resultString .. "-" .. modifier end end local total = modifier local individualResults = {} for i = 1, num do local roll = math.random(1, sides) total = total + roll table.insert(individualResults, roll) end resultString = resultString .. ": " .. table.concat(individualResults, ", ") .. " = " .. total return resultString end function p.rollStats(frame) local args = frame.args local diceString = args[1] or "" local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") -- Seed the random number generator with the current time math.randomseed(os.time()) num = tonumber(num) or 1 sides = tonumber(sides) or 6 modifier = tonumber(modifier) or 0 local resultString = "(" .. num .. "d" .. sides if modifier ~= 0 then if modifier>0 then resultString = resultString .. "+" .. modifier else resultString = resultString .. "-" .. modifier end end resultString = resultString .. ")" local total = modifier local individualResults = {} for i = 1, num do local roll = math.random(1, sides) total = total + roll table.insert(individualResults, roll) end resultString = resultString .. ": " .. table.concat(individualResults, ", ") .. " = " .. total return resultString end return p