Module:RPG
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Rolling 3d6+3: 5, 3, 3 = 14
- Rolling 3d6: 5, 3, 3 = 11
- Rolling 2d6+2: 5, 3 = 10
- Rolling 4d6+2: 5, 3, 3, 6 = 19
- Rolling 2d4+4: 4, 2 = 10
- Script error: The function "rollStats" does not exist.
- Script error: The function "rollStats" does not exist.
- Script error: The function "rollStats" does not exist.
- Script error: The function "rollStats" does not exist.
-- Module for rolling RPG dice local p = {} -- Function to roll dice function p.rollDice(frame) local args = frame.args local diceString = args[1] or "" local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") -- Seed the random number generator with the current time math.randomseed(os.time()) num = tonumber(num) or 1 sides = tonumber(sides) or 6 modifier = tonumber(modifier) or 0 local resultString = "Rolling " .. num .. "d" .. sides if modifier ~= 0 then if modifier>0 then resultString = resultString .. "+" .. modifier else resultString = resultString .. "-" .. modifier end end local total = modifier local individualResults = {} for i = 1, num do local roll = math.random(1, sides) total = total + roll table.insert(individualResults, roll) end resultString = resultString .. ": " .. table.concat(individualResults, ", ") .. " = " .. total return resultString end return p