Ars Magica Beastiary

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Ancient Era





Ammit, the Soul Eater
Size:+2 Soak: -- @ Thickness: --Ammit.svg
Speech: --Awareness: 4Athletics: --Work Skill: --
SkillsLevel
Awareness (sin)+4 Brawl (bite)+5 Devour Sin (initiative)+2 Folk Ken (sinners)+3 Leadership (intimidation)+3
Soul Consumption (initiative)-5Survival (river)+4 Swim (swift currents)+4
Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance. Virtues: Improved Powers, Improved Soak, Gift of Speech, Greater Power. Personality Traits: Wrathful +3, Just +2, Merciless +3.
NameA+I+DamagePenetrationRangeCycle
Devour Sin +2 -- 0 -- -- --
NameA+D+I+DamagePenetrationReachCycle
Soul Consumption -- -- -5 25 -- -- None


Ammit: Ars Magica Style Statblock
Ammit, the Soul Eater

Might 30 (Infernal)

Characteristics: Int +2, Per +3, Pre +1, Com –3, Str +5, Sta +4, Dex +1, Qik +0
Size: +2
Season: Summer
Virtues and Flaws: Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance
Qualities: Improved Powers, Improved Soak, Gift of Speech, Greater Power
Personality Traits: Wrathful +3, Just +2, Merciless +3

Abilities: Brawl 5 (bite), Awareness 4 (sin), Swim 4 (swift currents), Folk Ken 3 (sinners), Leadership 3 (intimidation), Survival 4 (river)

Powers:

Devour Sin, 0 points, Init +2, Mentem: Ammit can sense the nature and weight of sins on a soul. This power involves understanding the depth of evil within creatures she encounters.

Soul Consumption, 25 points, Init –5, Corpus: Ammit consumes the soul of a sinner she has judged unworthy, instantly killing them. The victim must be paralyzed or restrained. Requires a successful Might roll against the target's Magic Resistance.

Presence: Ammit's presence causes unease in all who are guilty of sin, reflected in penalties to their confidence and actions while they are within her perception.

These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.


Typhon
Size:+6 Soak: 33 @ Thickness: --Typhon-monster-in-Greek-mythology.jpg
Speech: 11Awareness: 13Athletics: 6Work Skill: 5
SkillsLevel
Carouse+1Chariot+1 Education+1 Melee+4 Politics+2
Ranged Weapons+5 Tactics1d6
Snake Heads (1d8 attacks) that breathe fire. Base damage of 50+.
Immense strength : Damage of a fist or unarmed attack gives 60pts of damage pre-soak

Typhon was a child between Gaia, Hera and Tartarus, born to defeat Zeus for his crimes.

NameA+I+DamagePenetrationRangeCycle
Firebreath +33 +3 50
No SoakHalf SoakNormalNo DamPenetration
500 mm
250375500625 mm of Armour
50m 1d6/Act
NameA+D+I+DamagePenetrationReachCycle
Claws +36 +24 +3 50
No SoakHalf SoakNormalNo DamPenetration
600 mm
300450600750 mm of Armour
+6 None




Echidna
Size:+5 Soak: 35 @ Thickness: --File:Echidna-mythology.jpg
Speech: 10Awareness: 12Athletics: 6Work Skill: 6
SkillsLevel
Carouse+2Chariot+2 Education+2 Melee+5 Politics+3
Ranged Weapons+4 Tactics1d6
Echidna, the mother of all monsters, half-woman, half-serpent, known for birthing many of the fearsome creatures in Greek mythology. Her 'Venomous Bite' delivers a lethal dose of venom capable of causing immense damage and penetrating 25 mm of armor, while her 'Coiling Grasp' allows her to constrict and crush opponents with her serpentine lower body, penetrating up to 20 mm of armor.
NameA+I+DamagePenetrationRangeCycle
Venomous Bite +35 +4 45
No SoakHalf SoakNormalNo DamPenetration
25 mm
12.518.752531.25 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Coiling Grasp +38 +30 +2 40
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
+5 None





The Mares of Diomedes
Size:+3 Soak: 3 @ Thickness: --OIP (2).jpg
Speech: 1Awareness: 5Athletics: 6Work Skill: 5
SkillsLevel
Carouse+1Chariot+1 Education+1 Melee+4 Politics+2
Ranged Weapons+5 Tactics1d6
These bloodthirsty horses enjoy a bit of human meat. They are however also among the most powerful horses you can hope for with unflagging stamina and great speed.
NameA+D+I+DamagePenetrationReachCycle
1x Bite +2 -- +4 11
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
(+3)Size None
NameA+D+I+DamagePenetrationReachCycle
2x Fronthoof +1 -- -2 11
No SoakHalf SoakNormalNo DamPenetration
30 mm
1522.53037.5 mm of Armour
(+3)Size None
NameA+D+I+DamagePenetrationReachCycle
Back-Kick +3 -- -3 15
No SoakHalf SoakNormalNo DamPenetration
45 mm
22.533.754556.25 mm of Armour
(+3)Size None






Troyan Soldier
Size:0 Soak: 3 @ Thickness: --Troyan.jpg
Speech: 5Awareness: 4Athletics: 4Work Skill: 5
SkillsLevel
Carouse+1Chariot+1 Education+1 Melee+4 Politics+2
Ranged Weapons+5 Tactics1d6
The standard Troyan soldier of the era carried a shield and a spear as well as a short bow.





Agean Hoplite
Size:0 Soak: 3 @ Thickness: --Agean.jpg
Speech: 5Awareness: 4Athletics: 4Work Skill: 5
SkillsLevel
Carouse+1Chariot+3 Education+1 Melee+6 Ranged Weapons+3
Tactics2


Mundane



Average Modern Human
Size:0 Soak: 12 @ Thickness: --86d8f247529a269336ac2d7bf11407ef.jpg
Speech: 7Awareness: 5Athletics: 4Work Skill: 5
SkillsLevel
Carouse+1 Computer+2 Drive+3 Education+3 Politics+3





Staffan "Stoffe" Stoltzenberg
Size:0 Soak: 2 @ Thickness: --Stoffe.png
Speech: 4Awareness: 3Athletics: 3Work Skill: 3
SkillsLevel
Carouse+4 Drive+2 Drugs+4 Stealth+1 Streetwise+3
NameA+D+I+DamagePenetrationReachCycle
Trasi' Flarra +3 +2 +3 4+
No SoakHalf SoakNormalNo DamPenetration
5 mm
2.53.7556.25 mm of Armour
+1 None




Crocodile
Size:+3 Soak: 10 @ Thickness: --Crocodile-in-water.jpg
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Brawl (bite)+5 Stealth (water)+4 Survival (wetlands)+4Swim+6
Large aquatic reptile with tough, scaly skin and a powerful jaw. Known for its ability to submerge and attack with little warning.
NameA+I+DamagePenetrationRangeCycle
Bite +15 +0 15
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Death Roll +18 -- -2 20
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None



Ww2



Camp Guard
Size:0 Soak: 12 @ Thickness: --
Speech: 6Awareness: 7Athletics: 5Work Skill: 7
SkillsLevel
Carouse+1Drive+1 Education+2 Firearms+4 Politics+2





German Soldier
Size:0 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Carouse+1Drive+1 Education+1 Firearms+5 Heavy Weapons+3
Politics+2 Tactics1d6





BIG German Soldier
Size:+1 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Brawl+5 Carouse+1Drive+1 Education+1 Firearms+5
Heavy Weapons+3 Melee+4 Politics+2 Tactics1d6




Mark II Hochexplosivantipersonaldrohne
Size:0 Soak: 6 @ Thickness: --Landdrone.jpg
Speech: --Awareness: 7Athletics: 4Work Skill: -


Supernatural


Ancient Mariner
Size:0 Soak: 5 @ Thickness: --Ancient-Mariner-in-tattered-sea-garments.jpg
Speech: 4Awareness: 5Athletics: 3Work Skill: --
SkillsLevel
Leadership (ship crew)+3Navigation (sea)+4 Occult (curses)+4 Storytelling+6 Survival (ocean)+5
A cursed old sailor who wanders the earth, doomed to tell his tale of woe and the supernatural events he witnessed. Haunting eyes, weather-beaten face, and tattered sea garments. His 'Gaze of Despair' is a supernatural ability that causes deep sorrow and despair in those he looks upon, reflecting the immense guilt and suffering he carries.
NameA+I+DamagePenetrationRangeCycle
Gaze of Despair +10 +0 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m Continuous





Gigant Boar
Size:0 Soak: 15 @ Thickness: --Boar.jpg
Speech: NoAwareness: 5Athletics: 6Work Skill: 4




Faerie Mites
Size:0 Soak: 1 @ Thickness: --Faeriemites.jpg
Speech: 4Awareness: 7Athletics: 9Work Skill: 3
SkillsLevel
Carouse(Leftovers)+1Education+1 Fly+3 Pick Pockets+5 Stealth+11
Traps(Non Lethal)+4
Faerie Might 5
Demifey attracted to magical auras and items. They have a pension for collecting and stealing vis, If you are kind to them, they might trade you, if you treat them badly they will start breaking your things. A single pawn of Vis yields them a crop of offspring equal to the magic aura. Finaly they take on aspects whatever Vis they are born from. Ignem Mites are bad for your thatched roof.




Shade Rat
Size:0 Soak: 1 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4
Shade rats can meld into the shadows if they succeed in a Athletics roll of 12+ they become incorporeal and can not be hit afterwards except by fire and spells.




Shade Rat Swarm
Size:0 Soak: 4 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4


Star Wars

Mutant


Gigantisk Ekoxe
Size:0 Soak: 13 @ Thickness: 12mmJätteekoxe.jpg
Speech: NoAwareness: 3Athletics: 3Work Skill: 4




Gigantisk Ekoxe / Ungdjur eller Nyömsad
Size:0 Soak: 3 @ Thickness: 7mmJätteekoxe.jpg
Speech: NoAwareness: 4Athletics: 5Work Skill: 3




Silkesvävare,Ungdjur
Size:0 Soak: 1 @ Thickness: 4mmSilverfisk.png
Speech: NoAwareness: 4Athletics: 8Work Skill: 3




Silkesvävare, Vuxen
Size:0 Soak: 2 @ Thickness: 4mmSilverfisk.png
Speech: NoAwareness: 6Athletics: 6Work Skill: 3




Silkesvävare, Drottning
Size:0 Soak: 4 @ Thickness: 7mmSilverfisk.png
Speech: NoAwareness: 8Athletics: 4Work Skill: 3




Måltidsbagge, Mealbug
Size:0 Soak: 2 @ Thickness: 2mmMealybug.png
Speech: NoAwareness: 1Athletics: 1Work Skill: 1
Dessa naturens matlådor är 2meter stora ambulerande måltider. Deras enda försvar är den extremt kladdiga substans som de avsöndrar och som håller fast den som vidrör den med en styrka på 14+.




Stor som ett hus Fluga.
Size:0 Soak: 7 @ Thickness: 2mmCommon house fly, Musca domestica.jpg
Speech: NoAwareness: 12(Smell)Athletics: 12Work Skill: 3
Den vanliga husflugan har ersatt fågeln som Pyris vanligaste flygande djur. De fyller en viktig roll i att ta hand om kadaver och sopor.





Luft Murena
Size:0 Soak: 1 @ Thickness: 2mmLuftMurena.jpg
Speech: NoAwareness: 4Athletics: 8Work Skill: 3
Luft Murenor är ett problem efter den sydländska kusten där de svävar fram och mycket olikt avlånga ballonger anfaller och försöker äta allt som kommer i deras väg.