Ars Magica Beastiary: Difference between revisions

From Empire of Dragons
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
</gallery>
</gallery>


{{Mook_Arm
|Name=Centaur
|Athletics=5|Awareness=4|Speech=5|Abonus=15|Dbonus=+10|Damage=15|Pen=5|Soak=8|Thick=--|Size=+2|Specialist=--
|Might=--|EAN=E|era=1
|Attacks={{MookAttack|Name=Longbow Shot|Dam=15|Ab=+15|Ib=+3|Range=30m|Pen=5|Cycle=1d6/Act}}
{{MookAttack|Name=Hooves Kick|Dam=10|Db=--|Ab=+10|Ib=+1|Reach=--|Pen=2}}
|Description=A mystical being that combines the torso of a human with the body of a horse, known for their prowess in archery and high mobility. Centaurs are often seen as protectors of the forests and are formidable in combat.
|Skills={{#invoke:Arm|MookSkills
|Archery|+6
|Survival (forest)|+5
|Animal Handling (equine)|+4}}
|image=File:Centaur-Mythology.jpg
}}


{{Mook_Arm
|Name=Basilisk
|Athletics=2|Awareness=5|Speech=--|Abonus=15|Dbonus=+20|Damage=--|Pen=--|Soak=8|Thick=--|Size=+1|Specialist=--
|Might=20 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Death Gaze|Dam=Instant Death|Ab=+25|Ib=+0|Range=10m|Pen=0|Cycle=Once per encounter}}
{{MookAttack|Name=Venomous Bite|Dam=15|Db=--|Ab=+15|Ib=+2|Reach=--|Pen=5}}
|Description=A deadly serpent, the basilisk is feared for its lethal gaze and potent venom. It's said that even its breath can kill vegetation and split rocks.
|Skills={{#invoke:Arm|MookSkills
|Stealth|+4
|Survival|+5
|Intimidation|+6}}
|image=File:Basilisk-Mythology.jpg
}}
{{Mook_Arm
|Name=Dryad
|Athletics=3|Awareness=5|Speech=5|Abonus=8|Dbonus=+6|Damage=--|Pen=--|Soak=3|Thick=--|Size=0|Specialist=--
|Might=10 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Entangle|Dam=0|Ab=+8|Ib=+2|Range=5m|Pen=0}}
|Description=Graceful spirits of the trees, dryads are bound to their respective tree and can control plants to defend their groves.
|Skills={{#invoke:Arm|MookSkills
|Nature Lore|+6
|Stealth (forest)|+5
|Healing|+4}}
|image=File:Dryad-Mythology.jpg
}}
{{Mook_Arm
|Name=Satyr
|Athletics=4|Awareness=4|Speech=6|Abonus=10|Dbonus=+8|Damage=5|Pen=0|Soak=4|Thick=--|Size=0|Specialist=--
|Might=--|EAN=E|era=1
|Attacks={{MookAttack|Name=Pan's Flute|Dam=0|Ab=+10|Ib=+4|Range=10m|Pen=0}}
|Description=Playful forest dwellers with the legs of goats and the upper body of a man, often seen with a flute. Known for their love of music, wine, and revelry.
|Skills={{#invoke:Arm|MookSkills
|Music|+6
|Stealth (forest)|+4
|Animal Handling|+3}}
|image=File:Satyr-Mythology.jpg
}}
{{Mook_Arm
|Name=Manticore
|Athletics=5|Awareness=3|Speech=4|Abonus=18|Dbonus=+12|Damage=20|Pen=10|Soak=10|Thick=--|Size=+2|Specialist=--
|Might=15 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Venomous Spines|Dam=25|Ab=+18|Ib=+2|Range=20m|Pen=15|Cycle=1d4/Act}}
{{MookAttack|Name=Devouring Bite|Dam=20|Db=--|Ab=+20|Ib=+0|Reach=--|Pen=10}}
|Description=A terrifying creature with the body of a lion and the face of a human, sporting a tail that launches sharp, venomous spines. Known for its ferocity and deadly accuracy with its tail.
|Skills={{#invoke:Arm|MookSkills
|Intimidation|+5
|Perception|+4
|Stealth|+3}}
|image=File:Manticore-Mythology.jpg
}}
{{Mook_Arm
|Name=Chimera
|Athletics=5|Awareness=4|Speech=--|Abonus=20|Dbonus=+15|Damage=25|Pen=15|Soak=12|Thick=--|Size=+3|Specialist=--
|Might=20 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Fire Breath|Dam=30|Ab=+25|Ib=+3|Range=15m|Pen=20|Cycle=1d4/Act}}
{{MookAttack|Name=Lion's Bite|Dam=25|Db=--|Ab=+20|Ib=+1|Reach=--|Pen=15}}
{{MookAttack|Name=Goat's Head Butt|Dam=20|Db=--|Ab=+15|Ib=+2|Reach=--|Pen=10}}
{{MookAttack|Name=Serpentine Strike|Dam=15|Db=--|Ab=+18|Ib=+4|Reach=--|Pen=5}}
|Description=A fearsome and formidable beast, the Chimera combines features of a lion, goat, and serpent, each part contributing to its deadly arsenal.<br> '''Fire Breath''': Capable of scorching anything in its path with a devastating blast of fire.<br> '''Lion's Bite''': Delivers powerful, crushing bites with its lion head, causing significant damage.<br> '''Goat's Head Butt''': Uses the goat's head to deliver forceful headbutts, effective at close range.<br> '''Serpentine Strike''': The serpent tail strikes swiftly at opponents, less damaging but quick and hard to predict.
|Skills={{#invoke:Arm|MookSkills
|Perception|+4
|Survival|+5
|Intimidation|+6}}
|image=File:The-monster-Chimera-in-Greek-mythology.jpg
}}
{{Mook_Arm
|Name=Minotaur
|Athletics=5|Awareness=3|Speech=--|Abonus=20|Dbonus=+15|Damage=25|Pen=10|Soak=12|Thick=--|Size=+3|Specialist=--
|Might=10 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Mighty Axe|Dam=30|Ab=+20|Ib=+2|Range=--|Pen=15|Cycle=1d6/Act}}
{{MookAttack|Name=Goring Charge|Dam=20|Db=--|Ab=+18|Ib=+0|Reach=--|Pen=10}}
|Description=A formidable creature with the body of a man and the head of a bull, known for its labyrinth-guarding duties and incredible strength. The Minotaur wields a mighty axe and uses its horns in a deadly charge.
|Skills={{#invoke:Arm|MookSkills
|Intimidation|+5
|Survival (labyrinths)|+4
|Melee Combat|+6}}
|image=File:Minotaur-Mythology.jpg
}}
{{Mook_Arm
|Name=Harpies
|Athletics=4|Awareness=5|Speech=4|Abonus=10|Dbonus=+8|Damage=5|Pen=2|Soak=5|Thick=--|Size=0|Specialist=--
|Might=5 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Talons Strike|Dam=10|Ab=+10|Ib=+3|Range=--|Pen=5|Cycle=1d4/Act}}
{{MookAttack|Name=Swooping Grab|Dam=0|Db=--|Ab=+8|Ib=+4|Reach=--|Pen=0}}
|Description=Harpies, with the faces of women and bodies of birds, are known for their shrieking and their roles as agents of punishment. They attack with sharp talons and can snatch up foes in a swooping grab.
|Skills={{#invoke:Arm|MookSkills
|Flying|+6
|Perception (sight)|+4
|Stealth (airborne)|+3}}
|image=File:Harpies-Mythology.jpg
}}




Line 206: Line 88:
These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.<p>
These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.<p>


{{Mook_Arm|Name=Typhon|Athletics=6|Awareness=13|Speech=11|Abonus=33|Dbonus=+25|Damage=50|Pen=500|Soak=33|Thick=--|Size=+6|Specialist=5|EAN=N|era=1
|Attacks={{MookAttack|Name=Firebreath|Dam=50|Ab=+33|Ib=+3|Range=50m|Pen=500mm|Cycle=1d6/Act}}
{{MookAttack|Name=Claws|Dam=50|Db=+24|Ab=+36|Ib=+3|Reach=+6|Pen=600mm}}
|Description=Snake Heads (1d8 attacks) that breathe fire. Base damage of 50+.<br>Immense strength : Damage of a fist or unarmed attack gives 60pts of damage pre-soak<br><p>
Typhon was a child between Gaia, Hera and Tartarus, born to defeat Zeus for his crimes.
|Skills={{#invoke:Arm|MookSkills
|Education|+1
|Ranged Weapons|+5
|Melee|+4
|Politics|+2
|Tactics|1d6
|Chariot|+1
|Carouse|+1}}
|image=File:Typhon-monster-in-Greek-mythology.jpg
}}
{{Mook_Arm
|Name=Echidna
|Athletics=6|Awareness=12|Speech=10|Abonus=35|Dbonus=+30|Damage=45|Pen=25|Soak=35|Thick=--|Size=+5|Specialist=6
|EAN=E|era=1
|Attacks={{MookAttack|Name=Venomous Bite|Dam=45|Ab=+35|Ib=+4|Range=--|Pen=25|Cycle=1d4/Act}}
{{MookAttack|Name=Coiling Grasp|Dam=40|Db=+30|Ab=+38|Ib=+2|Reach=+5|Pen=20}}
|Description=Echidna, the mother of all monsters, half-woman, half-serpent, known for birthing many of the fearsome creatures in Greek mythology. Her 'Venomous Bite' delivers a lethal dose of venom capable of causing immense damage and penetrating 25 mm of armor, while her 'Coiling Grasp' allows her to constrict and crush opponents with her serpentine lower body, penetrating up to 20 mm of armor.
|Skills={{#invoke:Arm|MookSkills
|Education|+2
|Ranged Weapons|+4
|Melee|+5
|Politics|+3
|Tactics|1d6
|Chariot|+2
|Carouse|+2}}
|image=File:Echidna.webp
}}
{{Mook_Arm|Name=The Mares of Diomedes|Athletics=6|Awareness=5|Speech=1|Abonus=13|Dbonus=6|Damage=11|Pen=9|Soak=3|Thick=--|Specialist=5|EAN=N|era=1|Size=+3
|Description=These bloodthirsty horses enjoy a bit of human meat. They are however also among the most powerful horses you can hope for with unflagging stamina and great speed.
|Attacks=
{{MookAttack|Name=1x Bite|Dam=11|Db=--|Ab=+2|Ib=+4|Reach=(+3)Size|Pen=20mm}}
{{MookAttack|Name=2x Fronthoof|Dam=11|Db=--|Ab=+1|Ib=-2|Reach=(+3)Size|Pen=30mm}}
{{MookAttack|Name=Back-Kick|Dam=15|Db=--|Ab=+3|Ib=-3|Reach=(+3)Size|Pen=45mm}}
|Skills=
{{#invoke:Arm|MookSkills
|Education|+1
|Ranged Weapons|+5
|Melee|+4
|Politics|+2
|Tactics|1d6
|Chariot|+1
|Carouse|+1}}
|image=File:OIP (2).jpg
}}
{{Mook_Arm|Name=Troyan Soldier|Athletics=4|Awareness=4|Speech=5|Abonus=8|Dbonus=8|Damage=7|Pen=4|Soak=3|Thick=--|Specialist=5|EAN=N|era=1
|Skills=
{{#invoke:Arm|MookSkills
|Education|+1
|Ranged Weapons|+5
|Melee|+4
|Politics|+2
|Tactics|1d6
|Chariot|+1
|Carouse|+1}}
|image=Troyan.jpg
|Description=The standard Troyan soldier of the era carried a shield and a spear as well as a short bow.
}}
{{Mook_Arm|Name=Agean Hoplite|Athletics=4|Awareness=4|Speech=5|Abonus=8|Dbonus=8|Damage=7|Pen=4|Soak=3|Thick=--|Specialist=5|EAN=N|era=1
|Skills=
{{#invoke:Arm|MookSkills
|Education|+1
|Ranged Weapons|+3
|Melee|+6
|Tactics|2
|Chariot|+3
|Carouse|+1}}
|image=Agean.jpg
}}





Revision as of 08:47, 21 May 2024

Ancient Era






Leshy
Size:Variable (typically 0) Soak: 8 @ Thickness: --Leshy-Slavic-Mythology.jpg
Speech: 6Awareness: 5Athletics: 4Work Skill: --
SkillsLevel
Animal Handling+4 Intimidation+3Nature Lore+5 Stealth+6 (in forests) Survival+5 (forest environments)
15 (Magic)
A guardian of the forest, the Leshy is a shape-shifting spirit that can alter its size at will. It is known for its ability to communicate with animals and plants, protect its territory fiercely, and mislead or terrify those who mean harm to its home.
NameA+I+DamagePenetrationRangeCycle
Terrify +15 +3 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m 1d6/Act
NameA+D+I+DamagePenetrationReachCycle
Camouflage -- +10 +2 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- None





Swarm of Insects
Size:-2 Soak: 1 @ Thickness: --File:Insect-Swarm.jpg
Speech: --Awareness: 2Athletics: 2Work Skill: --
SkillsLevel
Hide+3 Perception (motion)+2Swarm Tactics+4
A teeming swarm of insects, capable of distracting and overwhelming larger foes through sheer numbers. The swarm's primary method of attack is to envelop and irritate, causing minor but persistent damage.
NameA+I+DamagePenetrationRangeCycle
Overwhelm +4 +3 1
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- Continuous





Ammit, the Soul Eater
Size:+2 Soak: -- @ Thickness: --Ammit.svg
Speech: --Awareness: 4Athletics: --Work Skill: --
SkillsLevel
Awareness (sin)+4 Brawl (bite)+5 Devour Sin (initiative)+2 Folk Ken (sinners)+3 Leadership (intimidation)+3
Soul Consumption (initiative)-5Survival (river)+4 Swim (swift currents)+4
Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance. Virtues: Improved Powers, Improved Soak, Gift of Speech, Greater Power. Personality Traits: Wrathful +3, Just +2, Merciless +3.
NameA+I+DamagePenetrationRangeCycle
Devour Sin +2 -- 0 -- -- --
NameA+D+I+DamagePenetrationReachCycle
Soul Consumption -- -- -5 25 -- -- None


Ammit: Ars Magica Style Statblock
Ammit, the Soul Eater

Might 30 (Infernal)

Characteristics: Int +2, Per +3, Pre +1, Com –3, Str +5, Sta +4, Dex +1, Qik +0
Size: +2
Season: Summer
Virtues and Flaws: Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance
Qualities: Improved Powers, Improved Soak, Gift of Speech, Greater Power
Personality Traits: Wrathful +3, Just +2, Merciless +3

Abilities: Brawl 5 (bite), Awareness 4 (sin), Swim 4 (swift currents), Folk Ken 3 (sinners), Leadership 3 (intimidation), Survival 4 (river)

Powers:

Devour Sin, 0 points, Init +2, Mentem: Ammit can sense the nature and weight of sins on a soul. This power involves understanding the depth of evil within creatures she encounters.

Soul Consumption, 25 points, Init –5, Corpus: Ammit consumes the soul of a sinner she has judged unworthy, instantly killing them. The victim must be paralyzed or restrained. Requires a successful Might roll against the target's Magic Resistance.

Presence: Ammit's presence causes unease in all who are guilty of sin, reflected in penalties to their confidence and actions while they are within her perception.

These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.

Mundane


Common Dog
Size:0 Soak: 3 @ Thickness: --Common-Dog.Webp
Speech: --Awareness: 4Athletics: 3Work Skill: --
SkillsLevel
Athletics+3Perception (scent)+4 Survival+2
A loyal and common dog, valued for its companionship and watchful nature. Known for its alertness and quick response to threats with a defensive bite.
NameA+I+DamagePenetrationRangeCycle
Bite +5 +1 5
No SoakHalf SoakNormalNo DamPenetration
2 mm
11.522.5 mm of Armour
-- 1d6/Act





Average Modern Human
Size:0 Soak: 12 @ Thickness: --86d8f247529a269336ac2d7bf11407ef.jpg
Speech: 7Awareness: 5Athletics: 4Work Skill: 5
SkillsLevel
Carouse+1 Computer+2 Drive+3 Education+3 Politics+3





Staffan "Stoffe" Stoltzenberg
Size:0 Soak: 2 @ Thickness: --Stoffe.png
Speech: 4Awareness: 3Athletics: 3Work Skill: 3
SkillsLevel
Carouse+4 Drive+2 Drugs+4 Stealth+1 Streetwise+3
NameA+D+I+DamagePenetrationReachCycle
Trasi' Flarra +3 +2 +3 4+
No SoakHalf SoakNormalNo DamPenetration
5 mm
2.53.7556.25 mm of Armour
+1 None




Crocodile
Size:+3 Soak: 10 @ Thickness: --Crocodile-in-water.jpg
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Brawl (bite)+5 Stealth (water)+4 Survival (wetlands)+4Swim+6
Large aquatic reptile with tough, scaly skin and a powerful jaw. Known for its ability to submerge and attack with little warning.
NameA+I+DamagePenetrationRangeCycle
Bite +15 +0 15
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Death Roll +18 -- -2 20
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None




Horse
Size:+2 Soak: 5 @ Thickness: --File:Ordinary-Horse.jpg
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Perception+2Riding+4 Survival (plains)+3
An ordinary horse, valued for its speed and reliability. Capable of a strong kick that can fend off threats. Used commonly for transportation and labor. Gentle and strong, horses are a vital part of many societies.
NameA+I+DamagePenetrationRangeCycle
Kick +10 +0 10
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Bite +5 -- +0 5
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- None



Ww2



Camp Guard
Size:0 Soak: 12 @ Thickness: --
Speech: 6Awareness: 7Athletics: 5Work Skill: 7
SkillsLevel
Carouse+1Drive+1 Education+2 Firearms+4 Politics+2





German Soldier
Size:0 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Carouse+1Drive+1 Education+1 Firearms+5 Heavy Weapons+3
Politics+2 Tactics1d6





BIG German Soldier
Size:+1 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Brawl+5 Carouse+1Drive+1 Education+1 Firearms+5
Heavy Weapons+3 Melee+4 Politics+2 Tactics1d6




Mark II Hochexplosivantipersonaldrohne
Size:0 Soak: 6 @ Thickness: --Landdrone.jpg
Speech: --Awareness: 7Athletics: 4Work Skill: -


Supernatural


Ancient Mariner
Size:0 Soak: 5 @ Thickness: --Ancient-Mariner-in-tattered-sea-garments.jpg
Speech: 4Awareness: 5Athletics: 3Work Skill: --
SkillsLevel
Leadership (ship crew)+3Navigation (sea)+4 Occult (curses)+4 Storytelling+6 Survival (ocean)+5
A cursed old sailor who wanders the earth, doomed to tell his tale of woe and the supernatural events he witnessed. Haunting eyes, weather-beaten face, and tattered sea garments. His 'Gaze of Despair' is a supernatural ability that causes deep sorrow and despair in those he looks upon, reflecting the immense guilt and suffering he carries.
NameA+I+DamagePenetrationRangeCycle
Gaze of Despair +10 +0 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m Continuous





Gigant Boar
Size:0 Soak: 15 @ Thickness: --Boar.jpg
Speech: NoAwareness: 5Athletics: 6Work Skill: 4




Calydonian Boar
Size:0 Soak: 18 @ Thickness: --Boar.jpg
Speech: NoAwareness: 6Athletics: 8Work Skill: 5
Magical Might 15
This monstrous boar was sent by Artemis to ravage the land as punishment. It is larger and more ferocious than any natural boar, with bristles like spear shafts and breath as foul as a swamp. It tramples crops, devours livestock, and is nearly unstoppable. Heroes from across the land seek it as a trophy, proving their valor.
NameA+D+I+DamagePenetrationReachCycle
Gore +16 +10 +0 12
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
{{{Reach}}} 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Trample +14 +10 +0 10
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None





Faerie Mites
Size:0 Soak: 1 @ Thickness: --Faeriemites.jpg
Speech: 4Awareness: 7Athletics: 9Work Skill: 3
SkillsLevel
Carouse(Leftovers)+1Education+1 Fly+3 Pick Pockets+5 Stealth+11
Traps(Non Lethal)+4
Faerie Might 5
Demifey attracted to magical auras and items. They have a pension for collecting and stealing vis, If you are kind to them, they might trade you, if you treat them badly they will start breaking your things. A single pawn of Vis yields them a crop of offspring equal to the magic aura. Finaly they take on aspects whatever Vis they are born from. Ignem Mites are bad for your thatched roof.




Shade Rat
Size:0 Soak: 1 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4
Shade rats can meld into the shadows if they succeed in a Athletics roll of 12+ they become incorporeal and can not be hit afterwards except by fire and spells.




Shade Rat Swarm
Size:0 Soak: 4 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4


Star Wars

Mutant


Gigantisk Ekoxe
Size:0 Soak: 13 @ Thickness: 12mmJätteekoxe.jpg
Speech: NoAwareness: 3Athletics: 3Work Skill: 4




Gigantisk Ekoxe / Ungdjur eller Nyömsad
Size:0 Soak: 3 @ Thickness: 7mmJätteekoxe.jpg
Speech: NoAwareness: 4Athletics: 5Work Skill: 3




Silkesvävare,Ungdjur
Size:0 Soak: 1 @ Thickness: 4mmSilverfisk.png
Speech: NoAwareness: 4Athletics: 8Work Skill: 3




Silkesvävare, Vuxen
Size:0 Soak: 2 @ Thickness: 4mmSilverfisk.png
Speech: NoAwareness: 6Athletics: 6Work Skill: 3




Silkesvävare, Drottning
Size:0 Soak: 4 @ Thickness: 7mmSilverfisk.png
Speech: NoAwareness: 8Athletics: 4Work Skill: 3




Giant Roly-Poly
Size:0 Soak: 15 @ Thickness: 40File:Giant-Roly-Poly.jpg
Speech: --Awareness: 2Athletics: 2Work Skill: --
SkillsLevel
Hide+4 Rolling+5 Survival+3
A cat-sized roly-poly, known for its ability to curl into a ball as a defensive mechanism. Its thick shell provides exceptional protection, making it nearly impervious to physical attacks when rolled up.
NameA+I+DamagePenetrationRangeCycle
Roll Defense +5 +0 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- Continuous





Måltidsbagge, Mealbug
Size:0 Soak: 2 @ Thickness: 2mmMealybug.png
Speech: NoAwareness: 1Athletics: 1Work Skill: 1
Dessa naturens matlådor är 2meter stora ambulerande måltider. Deras enda försvar är den extremt kladdiga substans som de avsöndrar och som håller fast den som vidrör den med en styrka på 14+.




Stor som ett hus Fluga.
Size:0 Soak: 7 @ Thickness: 2mmCommon house fly, Musca domestica.jpg
Speech: NoAwareness: 12(Smell)Athletics: 12Work Skill: 3
Den vanliga husflugan har ersatt fågeln som Pyris vanligaste flygande djur. De fyller en viktig roll i att ta hand om kadaver och sopor.




Muterad Krabba
Size:0 Soak: 10 @ Thickness: 3mmMutatedCrab.webp
Speech: NoAwareness: 3Athletics: 3Work Skill: 2
SkillsLevel
Stealth+4 Survival+5Swimming+6
Den muterade krabban är en stor, aggressiv varelse med kraftiga klor och en förmåga att anpassa sig till olika miljöer. Dess hårda skal ger ett utmärkt skydd, och dess klor kan orsaka allvarliga skador.
NameA+D+I+DamagePenetrationReachCycle
Klobett +4 +7 +2 8
No SoakHalf SoakNormalNo DamPenetration
7 mm
3.55.2578.75 mm of Armour
Close Single
NameA+I+DamagePenetrationRangeCycle
Vattenstråle +5 +4 Knockdown
No SoakHalf SoakNormalNo DamPenetration
5 mm
2.53.7556.25 mm of Armour
10m 5 Sec




Marulk
Size:0 Soak: 4 @ Thickness: 5mmMarulk.jpg
Speech: NoAwareness: 2Athletics: 5Work Skill: 3
SkillsLevel
Stealth+4 Survival+3Swimming+6
Marulken är en stor, djuphavslevande fisk känd för sitt stora huvud och sina vassa tänder. Den har en bioluminiscent antenn som den använder för att locka byten till sig. Dess bett är kraftfullt och kan orsaka allvarliga skador.
NameA+D+I+DamagePenetrationReachCycle
Bett +6 +7 +3 15
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
Close Single





Luft Murena
Size:0 Soak: 1 @ Thickness: 2mmLuftMurena.jpg
Speech: NoAwareness: 4Athletics: 8Work Skill: 3
Luft Murenor är ett problem efter den sydländska kusten där de svävar fram och mycket olikt avlånga ballonger anfaller och försöker äta allt som kommer i deras väg.
NameA+D+I+DamagePenetrationReachCycle
Bett +9 +8 +4 11
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
Close Single