Module:RPG: Difference between revisions
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local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") | local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") | ||
-- Seed the random number generator with the current time | -- Seed the random number generator with the current time | ||
math.randomseed( | math.randomseed(tonumber(mw.getCurrentFrame():preprocess('{{#time:YmdHis}}'))) | ||
num = tonumber(num) or 1 | num = tonumber(num) or 1 | ||
sides = tonumber(sides) or 6 | sides = tonumber(sides) or 6 | ||
| Line 41: | Line 41: | ||
local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") | local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)") | ||
-- Seed the random number generator with the current time | -- Seed the random number generator with the current time | ||
math.randomseed( | math.randomseed(tonumber(mw.getCurrentFrame():preprocess('{{#time:YmdHis}}'))) | ||
num = tonumber(num) or 1 | num = tonumber(num) or 1 | ||
sides = tonumber(sides) or 6 | sides = tonumber(sides) or 6 | ||
Revision as of 09:13, 28 January 2024
Rolling 3d6+3: 2, 1, 3 = 9
- Rolling 3d6: 2, 1, 3 = 6
- Rolling 2d6+2: 2, 1 = 5
- Rolling 4d6+2: 2, 1, 3, 6 = 14
- Rolling 2d4+4: 2, 1 = 7
- (3d6--2): 2, 1, 3 = 4
- (3d6--3): 2, 1, 3 = 3
- (3d6+1): 2, 1, 3 = 7
- (3d6): 2, 1, 3 = 6
-- Module for rolling RPG dice
local p = {}
-- Function to roll dice
function p.rollDice(frame)
local args = frame.args
local diceString = args[1] or ""
local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)")
-- Seed the random number generator with the current time
math.randomseed(tonumber(mw.getCurrentFrame():preprocess('{{#time:YmdHis}}')))
num = tonumber(num) or 1
sides = tonumber(sides) or 6
modifier = tonumber(modifier) or 0
local resultString = "Rolling " .. num .. "d" .. sides
if modifier ~= 0 then
if modifier>0 then
resultString = resultString .. "+" .. modifier
else
resultString = resultString .. "-" .. modifier
end
end
local total = modifier
local individualResults = {}
for i = 1, num do
local roll = math.random(1, sides)
total = total + roll
table.insert(individualResults, roll)
end
resultString = resultString .. ": " .. table.concat(individualResults, ", ") .. " = " .. total
return resultString
end
function p.rollStats(frame)
local args = frame.args
local diceString = args[1] or ""
local num, sides, modifier = string.match(diceString, "(%d+)d(%d+)([%+%-]?%d*)")
-- Seed the random number generator with the current time
math.randomseed(tonumber(mw.getCurrentFrame():preprocess('{{#time:YmdHis}}')))
num = tonumber(num) or 1
sides = tonumber(sides) or 6
modifier = tonumber(modifier) or 0
local resultString = "(" .. num .. "d" .. sides
if modifier ~= 0 then
if modifier>0 then
resultString = resultString .. "+" .. modifier
else
resultString = resultString .. "-" .. modifier
end
end
resultString = resultString .. ")"
local total = modifier
local individualResults = {}
for i = 1, num do
local roll = math.random(1, sides)
total = total + roll
table.insert(individualResults, roll)
end
resultString = resultString .. ": " .. table.concat(individualResults, ", ") .. " = " .. total
return resultString
end
return p