Ars Magica Beastiary: Difference between revisions
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[[Svenska / Pyri Bestiariet]] | [[Svenska / Pyri Bestiariet]] | ||
{{Mook_Arm | |||
|Name=Death Bird | |||
|Athletics=4|Awareness=4|Speech=--|Abonus=16|Dbonus=+14|Damage=25|Pen=15|Soak=10|Thick=--|Size=+3|Specialist=-- | |||
|EAN=E|era=1 | |||
|Attacks={{MookAttack|Name=Beak Strike|Dam=25|Ab=+16|Ib=+4|Range=--|Pen=15|Cycle=1d6/Act}} | |||
{{MookAttack|Name=Wing Slash|Dam=20|Ab=+14|Ib=+3|Range=--|Pen=10|Cycle=1d6/Act}} | |||
|Description=The Death Bird is a fearsome creature that hunts under the cover of darkness. These grotesque avians are harbingers of doom, known for their skeletal wings, sharp beaks, and eerie cries. <br> '''Beak Strike''': The Death Bird's beak is capable of delivering a devastating strike, dealing 25 damage and penetrating most armor. <br> '''Wing Slash''': The Death Bird can use its skeletal wings to slash at its prey, dealing 20 damage and causing severe wounds. <br> Death Birds are relentless hunters, using their keen senses to track their prey and attacking with merciless precision. Their presence is often a sign of impending doom, and their eerie cries can be heard echoing through the night. | |||
|image=File:Death_Bird.jpg | |||
}} | |||
Revision as of 17:04, 28 May 2024
Ancient Era
Death Bird | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:+3 | Soak: 10 @ Thickness: -- | File:Death Bird.jpg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 4 | Athletics: 4 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Death Bird is a fearsome creature that hunts under the cover of darkness. These grotesque avians are harbingers of doom, known for their skeletal wings, sharp beaks, and eerie cries. Beak Strike: The Death Bird's beak is capable of delivering a devastating strike, dealing 25 damage and penetrating most armor. Wing Slash: The Death Bird can use its skeletal wings to slash at its prey, dealing 20 damage and causing severe wounds. Death Birds are relentless hunters, using their keen senses to track their prey and attacking with merciless precision. Their presence is often a sign of impending doom, and their eerie cries can be heard echoing through the night. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Leshy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:Variable (typically 0) | Soak: 8 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: 6 | Awareness: 5 | Athletics: 4 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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15 (Magic) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A guardian of the forest, the Leshy is a shape-shifting spirit that can alter its size at will. It is known for its ability to communicate with animals and plants, protect its territory fiercely, and mislead or terrify those who mean harm to its home. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Swarm of Insects | |||||||||||||||||||||||||||||||||||||||||
Size:-2 | Soak: 1 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 2 | Athletics: 2 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||
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A teeming swarm of insects, capable of distracting and overwhelming larger foes through sheer numbers. The swarm's primary method of attack is to envelop and irritate, causing minor but persistent damage. | |||||||||||||||||||||||||||||||||||||||||
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Ammit, the Soul Eater | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:+2 | Soak: -- @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 4 | Athletics: -- | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance. Virtues: Improved Powers, Improved Soak, Gift of Speech, Greater Power. Personality Traits: Wrathful +3, Just +2, Merciless +3. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ammit: Ars Magica Style Statblock
Ammit, the Soul Eater
Might 30 (Infernal)
Characteristics: Int +2, Per +3, Pre +1, Com –3, Str +5, Sta +4, Dex +1, Qik +0
Size: +2
Season: Summer
Virtues and Flaws: Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance
Qualities: Improved Powers, Improved Soak, Gift of Speech, Greater Power
Personality Traits: Wrathful +3, Just +2, Merciless +3
Abilities: Brawl 5 (bite), Awareness 4 (sin), Swim 4 (swift currents), Folk Ken 3 (sinners), Leadership 3 (intimidation), Survival 4 (river)
Powers:
Devour Sin, 0 points, Init +2, Mentem: Ammit can sense the nature and weight of sins on a soul. This power involves understanding the depth of evil within creatures she encounters.
Soul Consumption, 25 points, Init –5, Corpus: Ammit consumes the soul of a sinner she has judged unworthy, instantly killing them. The victim must be paralyzed or restrained. Requires a successful Might roll against the target's Magic Resistance.
Presence: Ammit's presence causes unease in all who are guilty of sin, reflected in penalties to their confidence and actions while they are within her perception.
These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.
Mundane
Common Dog | |||||||||||||||||||||||||||||||||||||||||
Size:0 | Soak: 3 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 4 | Athletics: 3 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||
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A loyal and common dog, valued for its companionship and watchful nature. Known for its alertness and quick response to threats with a defensive bite. | |||||||||||||||||||||||||||||||||||||||||
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Average Modern Human | |||||||||||||||||||||||||||||
Size:0 | Soak: 12 @ Thickness: -- | ||||||||||||||||||||||||||||
Speech: 7 | Awareness: 5 | Athletics: 4 | Work Skill: 5 | ||||||||||||||||||||||||||
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Staffan "Stoffe" Stoltzenberg | |||||||||||||||||||||||||||||||||||||||||||
Size:0 | Soak: 2 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||
Speech: 4 | Awareness: 3 | Athletics: 3 | Work Skill: 3 | ||||||||||||||||||||||||||||||||||||||||
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Crocodile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:+3 | Soak: 10 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 3 | Athletics: 5 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Large aquatic reptile with tough, scaly skin and a powerful jaw. Known for its ability to submerge and attack with little warning. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Horse | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:+2 | Soak: 5 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 3 | Athletics: 5 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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An ordinary horse, valued for its speed and reliability. Capable of a strong kick that can fend off threats. Used commonly for transportation and labor. Gentle and strong, horses are a vital part of many societies. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ww2
Camp Guard | |||||||||||||||||||||||||||||
Size:0 | Soak: 12 @ Thickness: -- | ||||||||||||||||||||||||||||
Speech: 6 | Awareness: 7 | Athletics: 5 | Work Skill: 7 | ||||||||||||||||||||||||||
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German Soldier | |||||||||||||||||||||||||||||||||||
Size:0 | Soak: 3 @ Thickness: -- | ||||||||||||||||||||||||||||||||||
Speech: 5 | Awareness: 4 | Athletics: 4 | Work Skill: 6 | ||||||||||||||||||||||||||||||||
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BIG German Soldier | |||||||||||||||||||||||||||||||||||||||||
Size:+1 | Soak: 3 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||
Speech: 5 | Awareness: 4 | Athletics: 4 | Work Skill: 6 | ||||||||||||||||||||||||||||||||||||||
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Mark II Hochexplosivantipersonaldrohne | |||||
Size:0 | Soak: 6 @ Thickness: -- | ||||
Speech: -- | Awareness: 7 | Athletics: 4 | Work Skill: - |
Supernatural
Ancient Mariner | |||||||||||||||||||||||||||||||||||||||||
Size:0 | Soak: 5 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||
Speech: 4 | Awareness: 5 | Athletics: 3 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||
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A cursed old sailor who wanders the earth, doomed to tell his tale of woe and the supernatural events he witnessed. Haunting eyes, weather-beaten face, and tattered sea garments. His 'Gaze of Despair' is a supernatural ability that causes deep sorrow and despair in those he looks upon, reflecting the immense guilt and suffering he carries. | |||||||||||||||||||||||||||||||||||||||||
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Draugr | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:0 | Soak: 8 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 3 | Athletics: 4 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draugr are undead Viking warriors known for their exceptional combat skills and unyielding determination. Rune-etched Sword: The Draugr wields a sword inscribed with ancient runes, dealing devastating damage and ignoring most armor. Necrotic Grasp: The Draugr's touch drains the life force from its victims, causing severe necrotic damage and sapping their strength. Draugr are relentless in their pursuit, never stopping until their prey is vanquished. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gigant Boar | |||||
Size:0 | Soak: 15 @ Thickness: -- | ||||
Speech: No | Awareness: 5 | Athletics: 6 | Work Skill: 4 |
Calydonian Boar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:0 | Soak: 18 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: No | Awareness: 6 | Athletics: 8 | Work Skill: 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magical Might 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This monstrous boar was sent by Artemis to ravage the land as punishment. It is larger and more ferocious than any natural boar, with bristles like spear shafts and breath as foul as a swamp. It tramples crops, devours livestock, and is nearly unstoppable. Heroes from across the land seek it as a trophy, proving their valor. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Faerie Mites | ||||||||||||||||||||||||||||||||
Size:0 | Soak: 1 @ Thickness: -- | |||||||||||||||||||||||||||||||
Speech: 4 | Awareness: 7 | Athletics: 9 | Work Skill: 3 | |||||||||||||||||||||||||||||
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Faerie Might 5 | ||||||||||||||||||||||||||||||||
Demifey attracted to magical auras and items. They have a pension for collecting and stealing vis, If you are kind to them, they might trade you, if you treat them badly they will start breaking your things. A single pawn of Vis yields them a crop of offspring equal to the magic aura. Finaly they take on aspects whatever Vis they are born from. Ignem Mites are bad for your thatched roof. |
Shade Rat | |||||||||||
Size:0 | Soak: 1 @ Thickness: -- | ||||||||||
Speech: No | Awareness: 5 | Athletics: 9 | Work Skill: 4 | ||||||||
Shade rats can meld into the shadows if they succeed in a Athletics roll of 12+ they become incorporeal and can not be hit afterwards except by fire and spells. |
Shade Rat Swarm | |||||
Size:0 | Soak: 4 @ Thickness: -- | ||||
Speech: No | Awareness: 5 | Athletics: 9 | Work Skill: 4 |
Tunnelworm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size:+7 | Soak: 15 @ Thickness: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Speech: -- | Awareness: 2 | Athletics: 5 | Work Skill: -- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Tunnelworm is a gigantic subterranean beast, measuring 30 meters in length. It burrows through the earth, creating vast tunnels and devouring anything in its path. Bite: The Tunnelworm's massive jaws can crush rock and metal, dealing 40 damage and ignoring most armor. Swallow Whole: The Tunnelworm can swallow large creatures whole, causing 20 damage initially and additional damage as the creature is digested. Anyone swallowed takes an additional 10 damage per round due to digestive acids until they are either regurgitated or escape. The Tunnelworm is an ancient creature that has existed since the dawn of time. It is often seen as a force of nature, reshaping the landscape and creating vast networks of tunnels. Legends speak of entire civilizations swallowed by these monstrous beasts, their cities lost to the depths of the earth. Despite its fearsome reputation, the Tunnelworm is not inherently evil; it is simply driven by an insatiable hunger and the need to survive. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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