6th Session: Difference between revisions

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Die Weltraum Institute has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.  
Die Weltraum Institute has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.  
 
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The agents will make use of 10 Kobaldts with explosives and 3 with poison gas cannisters. Worse they will have taken a roof-position outside with sniper-rifles.
 
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|Poisons|+6
|Poisons|+6
|Magic Might|13pts
|Magic Might|13pts
|Explosives|+4
|Parma|+3}}
|Parma|+3}}
|image=Kobaldt.jpg
|image=Kobaldt.jpg
|Description=Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.  
|Description=Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.  
}}
}}

Revision as of 10:30, 11 March 2024

And so it begins.

Die Weltraum Institute has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.

The agents will make use of 10 Kobaldts with explosives and 3 with poison gas cannisters. Worse they will have taken a roof-position outside with sniper-rifles.

Kobaldt :


Kobaldt
Size:0 Soak: 3 @ Thickness: --Kobaldt.jpg
Speech: 3Awareness: 4Athletics: 5Work Skill: 8
SkillsLevel
Explosives+4 Firearms+4 Hand to Hand+8 Magic Might13pts Parma+3
Poisons+6 Stealth+5
Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.