Once upon a time on a new continent...: Difference between revisions
(Created page with "The Ordo Hermetica has once more sent forth it's young to make a comfortable new colony in newly "discovered" lands outside the reach of the Church.<p> Cultural collision, building roads and civilization as well as fortifications for the use of the colonists. And yes, everyone at this point of history believed strongly in the burden of uplifting the primtives and dragging them kicking and screaming into civilization.") |
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The Ordo Hermetica has once more sent forth it's young to make a comfortable new colony in newly "discovered" lands outside the reach of the Church.<p> | The Ordo Hermetica has once more sent forth it's young to make a comfortable new colony in newly "discovered" lands outside the reach of the Church.<p> | ||
Cultural collision, building roads and civilization as well as fortifications for the use of the colonists. And yes, everyone at this point of history believed strongly in the burden of uplifting the primtives and dragging them kicking and screaming into civilization. | Cultural collision, building roads and civilization as well as fortifications for the use of the colonists. And yes, everyone at this point of history believed strongly in the burden of uplifting the primtives and dragging them kicking and screaming into civilization.<p> | ||
Part of the focus of the campaign will be investigating the ruins of the Early roman and Egyptian settlements. Seek out and ally yourselves with the strong kingdoms that no white man has heard of before. And delve into the deep magics of ancient Africa. <p> | |||
The African magic is the basis for most of the spirit-calling we see in Vodun and Santeria but often with more direct ancestorworship. There are things in these jungles that can grant power. <p> | |||
There is also a different branch of Alchemy that gives some functions easier than others. (More about this as I have had some time to do research) | |||
[[File:Blank Map-Africa.svg|thumb|right|400px|Terra Incognita]] |
Latest revision as of 11:36, 18 March 2024
The Ordo Hermetica has once more sent forth it's young to make a comfortable new colony in newly "discovered" lands outside the reach of the Church.
Cultural collision, building roads and civilization as well as fortifications for the use of the colonists. And yes, everyone at this point of history believed strongly in the burden of uplifting the primtives and dragging them kicking and screaming into civilization.
Part of the focus of the campaign will be investigating the ruins of the Early roman and Egyptian settlements. Seek out and ally yourselves with the strong kingdoms that no white man has heard of before. And delve into the deep magics of ancient Africa.
The African magic is the basis for most of the spirit-calling we see in Vodun and Santeria but often with more direct ancestorworship. There are things in these jungles that can grant power.
There is also a different branch of Alchemy that gives some functions easier than others. (More about this as I have had some time to do research)