Ars Magica Beastiary: Difference between revisions

From Empire of Dragons
Jump to navigation Jump to search
No edit summary
 
(69 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Ancient Era ==
{{Mook_Arm
|Name=Giant Moray Eel
|Athletics=5|Awareness=3|Speech=--|Abonus=18|Dbonus=+16|Damage=50|Pen=25|Soak=20|Thick=--|Size=+8|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Crushing Bite|Dam=50|Ab=+18|Ib=+5|Range=--|Pen=25|Cycle=1d6/Act}}
{{MookAttack|Name=Swallow Whole|Dam=25|Ab=+16|Ib=+4|Range=--|Pen=20|Cycle=1d6/Act}}
|Description=The Giant Moray Eel is a fearsome and colossal sea predator, known for its immense size and strength. These enormous creatures dwell in the deepest parts of the ocean, lurking in underwater caves and crevices.<br>'''Crushing Bite''': The Giant Moray Eel's powerful jaws can crush almost anything, dealing 50 damage and penetrating most defenses.<br> '''Swallow Whole''': The Giant Moray Eel can swallow large creatures whole, causing 25 damage initially and additional damage as the creature is digested. Anyone swallowed takes an additional 15 damage per round due to digestive acids until they are either regurgitated or escape. Giant Moray Eels are swift and deadly hunters, capable of swallowing their prey whole with their powerful jaws.
|image=File:Giant_Muray_Eel.webp
}}
<gallery>
File:Echidna.jpg|Echidna, mother of monsters. Wife of Typhon
File:The-monster-Scylla-in-Greek-Mythology.jpg|Cursed Nymph
File:Charybdis-sea-monster.jpg|Whirlpool beast
File:Empusa.jpg|Greek vampiress
File:The-mythologic-monster-Lamia.jpg|Child-Snatcher after Hera killed her and Zeus' children.
File:The-Lernaean-Hydra-of-Greek-mythology-fighting-Hercules.jpg|One head cut, two grows. We all know this one.
</gallery>
[[Svenska / Pyri Bestiariet]]
{{Mook_Arm
|Name=Hellhound
|Athletics=5|Awareness=4|Speech=--|Abonus=14|Dbonus=+12|Damage=25|Pen=10|Soak=10|Thick=--|Size=+1|Specialist=--
|EAN=E|era=1
|Might=15 (Infernal)
|Attacks={{MookAttack|Name=Fiery Bite|Dam=25|Ab=+14|Ib=+4|Range=--|Pen=10|Cycle=1d6/Act}}
{{MookAttack|Name=Inferno Breath|Dam=30|Ab=+16|Ib=+5|Range=5m|Pen=15|Cycle=1d4/Act}}
|Description=Hellhounds are fearsome infernal beasts, often associated with the underworld and dark magic. These monstrous canines are known for their fiery breath, supernatural speed, and relentless ferocity. <br> '''Fiery Bite''': The Hellhound's bite is imbued with infernal fire, causing 25 damage and burning the target. <br> '''Inferno Breath''': The Hellhound can unleash a breath of fire, causing 30 damage to all in its path and penetrating most defenses. <br> Hellhounds are relentless hunters, serving dark masters and often summoned to hunt down and destroy those who oppose their infernal lords. <br> Hellhounds are often seen as the enforcers of the underworld, dispatched by dark lords to carry out their will. Legends speak of these fearsome beasts guarding the gates of hell, preventing the living from entering and the dead from escaping. Despite their infernal origins, Hellhounds are not mindless beasts; they are intelligent and cunning, capable of following complex commands and working in packs to bring down even the most formidable foes.
|image=File:Hellhound.webp
}}
{{Mook_Arm
|Name=Death Bird
|Athletics=4|Awareness=4|Speech=--|Abonus=16|Dbonus=+14|Damage=25|Pen=15|Soak=10|Thick=--|Size=+3|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Beak Strike|Dam=25|Ab=+16|Ib=+4|Range=--|Pen=15|Cycle=1d6/Act}}
{{MookAttack|Name=Wing Slash|Dam=20|Ab=+14|Ib=+3|Range=--|Pen=10|Cycle=1d6/Act}}
|Description=The Death Bird is a fearsome creature that hunts under the cover of darkness. These grotesque avians are harbingers of doom, known for their skeletal wings, sharp beaks, and eerie cries. <br> '''Beak Strike''': The Death Bird's beak is capable of delivering a devastating strike, dealing 25 damage and penetrating most armor. <br> '''Wing Slash''': The Death Bird can use its skeletal wings to slash at its prey, dealing 20 damage and causing severe wounds. <br> Death Birds are relentless hunters, using their keen senses to track their prey and attacking with merciless precision. Their presence is often a sign of impending doom, and their eerie cries can be heard echoing through the night.
}}
{{Mook_Arm
|Name=Leshy
|Athletics=4|Awareness=5|Speech=6|Abonus=15|Dbonus=+10|Damage=--|Pen=--|Soak=8|Thick=--|Size=Variable (typically 0)|Specialist=--
|Might=15 (Magic)
|EAN=E|era=1
|Attacks={{MookAttack|Name=Terrify|Dam=0|Ab=+15|Ib=+3|Range=10m|Pen=0|Cycle=1d6/Act}}
{{MookAttack|Name=Camouflage|Dam=0|Db=+10|Ab=--|Ib=+2|Reach=--|Pen=0}}
|Description=A guardian of the forest, the Leshy is a shape-shifting spirit that can alter its size at will. It is known for its ability to communicate with animals and plants, protect its territory fiercely, and mislead or terrify those who mean harm to its home.
|Skills={{#invoke:Arm|MookSkills
|Stealth|+6 (in forests)
|Survival|+5 (forest environments)
|Animal Handling|+4
|Nature Lore|+5
|Intimidation|+3}}
|image=File:Leshy-Slavic-Mythology.jpg
}}
{{Mook_Arm
|Name=Swarm of Insects
|Athletics=2|Awareness=2|Speech=--|Abonus=2|Dbonus=+2|Damage=2|Pen=0|Soak=1|Thick=--|Size=-2|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Overwhelm|Dam=1|Ab=+4|Ib=+3|Range=--|Pen=0|Cycle=Continuous}}
|Description=A teeming swarm of insects, capable of distracting and overwhelming larger foes through sheer numbers. The swarm's primary method of attack is to envelop and irritate, causing minor but persistent damage.
|Skills={{#invoke:Arm|MookSkills
|Swarm Tactics|+4
|Hide|+3
|Perception (motion)|+2}}
}}
{{Mook_Arm
|Name=Ammit, the Soul Eater
|Athletics=--|Awareness=4|Speech=--|Abonus=30|Dbonus=+0|Damage=--|Pen=--|Soak=--|Thick=--|Size=+2|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Devour Sin|Dam=0|Ab=+2|Ib=--|Range=--|Pen=--|Cycle=--}}
{{MookAttack|Name=Soul Consumption|Dam=25|Db=--|Ab=--|Ib=-5|Reach=--|Pen=--}}
|Description=Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance. Virtues: Improved Powers, Improved Soak, Gift of Speech, Greater Power. Personality Traits: Wrathful +3, Just +2, Merciless +3.
|Skills={{#invoke:Arm|MookSkills
|Brawl (bite)|+5
|Awareness (sin)|+4
|Swim (swift currents)|+4
|Folk Ken (sinners)|+3
|Leadership (intimidation)|+3
|Survival (river)|+4
|Devour Sin (initiative)|+2
|Soul Consumption (initiative)|-5}}
|image=File:Ammit.svg
}}
Ammit: Ars Magica Style Statblock<br>
Ammit, the Soul Eater<br>
Might 30 (Infernal)<p>
Characteristics: Int +2, Per +3, Pre +1, Com –3, Str +5, Sta +4, Dex +1, Qik +0<br>
Size: +2<br>
Season: Summer<br>
Virtues and Flaws: Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance<br>
Qualities: Improved Powers, Improved Soak, Gift of Speech, Greater Power<br>
Personality Traits: Wrathful +3, Just +2, Merciless +3<p>
Abilities: Brawl 5 (bite), Awareness 4 (sin), Swim 4 (swift currents), Folk Ken 3 (sinners), Leadership 3 (intimidation), Survival 4 (river)<p>
Powers:<p>
Devour Sin, 0 points, Init +2, Mentem: Ammit can sense the nature and weight of sins on a soul. This power involves understanding the depth of evil within creatures she encounters.<p>
Soul Consumption, 25 points, Init –5, Corpus: Ammit consumes the soul of a sinner she has judged unworthy, instantly killing them. The victim must be paralyzed or restrained. Requires a successful Might roll against the target's Magic Resistance.<p>
Presence: Ammit's presence causes unease in all who are guilty of sin, reflected in penalties to their confidence and actions while they are within her perception.<p>
These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.<p>


==Mundane==
==Mundane==
{{Mook_Arm
|Name=Common Dog
|Athletics=3|Awareness=4|Speech=--|Abonus=5|Dbonus=+3|Damage=5|Pen=2|Soak=3|Thick=--|Size=0|Specialist=--
|EAN=A|era=4
|Attacks={{MookAttack|Name=Bite|Dam=5|Ab=+5|Ib=+1|Range=--|Pen=2|Cycle=1d6/Act}}
|Description=A loyal and common dog, valued for its companionship and watchful nature. Known for its alertness and quick response to threats with a defensive bite.
|Skills={{#invoke:Arm|MookSkills
|Perception (scent)|+4
|Survival|+2
|Athletics|+3}}
|image=File:Common-Dog.Webp
}}
{{Mook_Arm|Name=Average Modern Human|Athletics=4|Awareness=5|Speech=7|Abonus=8|Dbonus=7|Damage=13|Pen=15|Soak=12|Thick=--|Specialist=5|era=4|EAN=N
{{Mook_Arm|Name=Average Modern Human|Athletics=4|Awareness=5|Speech=7|Abonus=8|Dbonus=7|Damage=13|Pen=15|Soak=12|Thick=--|Specialist=5|era=4|EAN=N
|Skills={{#invoke:Arm|MookSkills
|Skills={{#invoke:Arm|MookSkills
Line 20: Line 153:
|Stealth|+1
|Stealth|+1
}}
}}
|Attacks={{MookAttack|Name=Trasi' Flarra|Dam=4+|Ab=+3|Db=+2|Ib=+3|Reach=+1|Pen=5mm}}
|image=Stoffe.png
|image=Stoffe.png
}}
}}
{{Mook_Arm
|Name=Crocodile
|Athletics=5|Awareness=3|Speech=--|Abonus=15|Dbonus=+5|Damage=15|Pen=10|Soak=10|Thick=--|Size=+3|Specialist=--
|EAN=N|era=4
|Attacks={{MookAttack|Name=Bite|Dam=15|Ab=+15|Ib=+0|Range=--|Pen=10|Cycle=1d4/Act}}
{{MookAttack|Name=Death Roll|Dam=20|Db=--|Ab=+18|Ib=-2|Reach=--|Pen=15}}
|Description=Large aquatic reptile with tough, scaly skin and a powerful jaw. Known for its ability to submerge and attack with little warning.
|Skills={{#invoke:Arm|MookSkills
|Brawl (bite)|+5
|Stealth (water)|+4
|Swim|+6
|Survival (wetlands)|+4}}
|image=File:Crocodile-in-water.jpg
}}
{{Mook_Arm
|Name=Horse
|Athletics=5|Awareness=3|Speech=--|Abonus=10|Dbonus=+5|Damage=--|Pen=--|Soak=5|Thick=--|Size=+2|Specialist=--
|EAN=A|era=1
|Attacks={{MookAttack|Name=Kick|Dam=10|Ab=+10|Ib=+0|Range=--|Pen=0|Cycle=1d4/Act}}
{{MookAttack|Name=Bite|Dam=5|Db=--|Ab=+5|Ib=+0|Reach=--|Pen=0}}
|Description=An ordinary horse, valued for its speed and reliability. Capable of a strong kick that can fend off threats. Used commonly for transportation and labor. Gentle and strong, horses are a vital part of many societies.
|Skills={{#invoke:Arm|MookSkills
|Riding|+4
|Survival (plains)|+3
|Perception|+2}}
}}




Line 34: Line 198:
|Drive|+1
|Drive|+1
|Carouse|+1}}
|Carouse|+1}}
|image=campguard.jpg
 
}}
}}


Line 47: Line 211:
|Drive|+1
|Drive|+1
|Carouse|+1}}
|Carouse|+1}}
|image=Wehrmacht-German-infantryman-Normandy-Invasion-World-War.gif
 
}}
}}


Line 62: Line 226:
|Drive|+1
|Drive|+1
|Carouse|+1}}
|Carouse|+1}}
|image=BeefyGermanSoldier.jpg
 
}}
}}


Line 68: Line 232:


==Supernatural==
==Supernatural==
{{Mook_Arm
|Name=Ancient Mariner
|Athletics=3|Awareness=5|Speech=4|Abonus=10|Dbonus=+3|Damage=--|Pen=--|Soak=5|Thick=--|Size=0|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Gaze of Despair|Dam=0|Ab=+10|Ib=+0|Range=10m|Pen=0|Cycle=Continuous}}
|Description=A cursed old sailor who wanders the earth, doomed to tell his tale of woe and the supernatural events he witnessed. Haunting eyes, weather-beaten face, and tattered sea garments. His 'Gaze of Despair' is a supernatural ability that causes deep sorrow and despair in those he looks upon, reflecting the immense guilt and suffering he carries.
|Skills={{#invoke:Arm|MookSkills
|Storytelling|+6
|Navigation (sea)|+4
|Survival (ocean)|+5
|Occult (curses)|+4
|Leadership (ship crew)|+3}}
|image=File:Ancient-Mariner-in-tattered-sea-garments.jpg
}}
{{Mook_Arm
|Name=Draugr
|Athletics=4|Awareness=3|Speech=--|Abonus=14|Dbonus=+12|Damage=20|Pen=15|Soak=8|Thick=--|Size=0|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Rune-etched Sword|Dam=20|Ab=+14|Ib=+3|Range=--|Pen=15|Cycle=1d6/Act}}
{{MookAttack|Name=Necrotic Grasp|Dam=15|Ab=+12|Ib=+4|Range=--|Pen=10|Cycle=1d4/Act}}
|Description=Draugr are undead Viking warriors known for their exceptional combat skills and unyielding determination. <br> '''Rune-etched Sword''': The Draugr wields a sword inscribed with ancient runes, dealing devastating damage and ignoring most armor. <br> '''Necrotic Grasp''': The Draugr's touch drains the life force from its victims, causing severe necrotic damage and sapping their strength. <br> Draugr are relentless in their pursuit, never stopping until their prey is vanquished.
|image=File:Draugr.jpg
}}
{{Mook_Arm|Name=Gigant Boar
{{Mook_Arm|Name=Gigant Boar
|Athletics=6|Awareness=5|Speech=No|Abonus=14|Dbonus=10|Damage=10|Pen=15|Soak=15|Thick=--|Specialist=4|EAN=N|era=1|size=+2|image=boar.jpg}}
|Athletics=6|Awareness=5|Speech=No|Abonus=14|Dbonus=10|Damage=10|Pen=15|Soak=15|Thick=--|Specialist=4|EAN=N|era=1|size=+2|image=boar.jpg}}
{{Mook_Arm
|Name=Calydonian Boar
|Athletics=8|Awareness=6|Speech=No|Abonus=16|Dbonus=12|Damage=--|Pen=--|Soak=18|Thick=--|Specialist=5|EAN=N|era=1|size=+3|image=boar.jpg
|Attacks={{MookAttack|Name=Gore|Dam=12|Ab=+16|Db=+10|Ib=+0|Reach--|Pen=20|Cycle=1d4/Act}}
{{MookAttack|Name=Trample|Dam=10|Db=+10|Ab=+14|Ib=+0|Reach=--|Pen=15}}
|Description=This monstrous boar was sent by Artemis to ravage the land as punishment. It is larger and more ferocious than any natural boar, with bristles like spear shafts and breath as foul as a swamp. It tramples crops, devours livestock, and is nearly unstoppable. Heroes from across the land seek it as a trophy, proving their valor.
|Might=Magical Might 15
}}


{{Mook_Arm|Name=Faerie Mites
{{Mook_Arm|Name=Faerie Mites
Line 85: Line 287:
}}
}}


{{Mook_Arm|Name=Shade Rat
|Athletics=9|Awareness=5|Speech=No|Abonus=4|Dbonus=9|Damage=3|Pen=5|Soak=1|Thick=--|Specialist=4|EAN=N|era=1|size=-3|image=rat.jpg
|Description=Shade rats can meld into the shadows if they succeed in a Athletics roll of 12+ they become incorporeal and can not be hit afterwards except by fire and spells.
}}
{{Mook_Arm|Name=Shade Rat Swarm
|Athletics=9|Awareness=5|Speech=No|Abonus=+9|Dbonus=4|Damage=12|Pen=10|Soak=4|Thick=--|Specialist=4|EAN=N|era=1|size=0|image=rat.jpg}}
{{Mook_Arm
|Name=Tunnelworm
|Athletics=5|Awareness=2|Speech=--|Abonus=18|Dbonus=+16|Damage=40|Pen=20|Soak=15|Thick=--|Size=+7|Specialist=--
|EAN=E|era=1
|Attacks={{MookAttack|Name=Bite|Dam=40|Ab=+18|Ib=+5|Range=--|Pen=20|Cycle=1d6/Act}}
{{MookAttack|Name=Swallow Whole|Dam=20|Ab=+16|Ib=+4|Range=--|Pen=15|Cycle=1d6/Act}}
|Description=The Tunnelworm is a gigantic subterranean beast, measuring 30 meters in length. It burrows through the earth, creating vast tunnels and devouring anything in its path. <br> '''Bite''': The Tunnelworm's massive jaws can crush rock and metal, dealing 40 damage and ignoring most armor. <br> '''Swallow Whole''': The Tunnelworm can swallow large creatures whole, causing 20 damage initially and additional damage as the creature is digested. Anyone swallowed takes an additional 10 damage per round due to digestive acids until they are either regurgitated or escape. <br> <br> The Tunnelworm is an ancient creature that has existed since the dawn of time. It is often seen as a force of nature, reshaping the landscape and creating vast networks of tunnels. Legends speak of entire civilizations swallowed by these monstrous beasts, their cities lost to the depths of the earth. Despite its fearsome reputation, the Tunnelworm is not inherently evil; it is simply driven by an insatiable hunger and the need to survive.
|image=File:Tunnelworm.jpg
}}


==Star Wars==
==Star Wars==


==Mutant==
==Mutant==
{{Mook_Arm|Name=Gigantisk Ekoxe
|Athletics=3|Awareness=3|Speech=No|Abonus=12|Dbonus=14|Damage=17|Pen=35|Soak=13|Thick=12mm|Specialist=4|EAN=N|era=2|size=+4|image=jätteekoxe.jpg}}


{{Mook_Arm|Name=Gigantisk Ekoxe / Ungdjur eller Nyömsad
==Sci-Fi==
|Athletics=5|Awareness=4|Speech=No|Abonus=10|Dbonus=8|Damage=11|Pen=15|Soak=3|Thick=7mm|Specialist=3|EAN=N|era=2|size=+3|image=jätteekoxe.jpg}}


{{Mook_Arm|Name=Silkesvävare,Ungdjur
{{Mook_Arm
|Athletics=8|Awareness=4|Speech=No|Abonus=13|Dbonus=3|Damage=6|Pen=15|Soak=1|Thick=4mm|Specialist=3|EAN=N|era=2|size=-2|image=silverfisk.png}}
|Name=Xenomorph Drone
|Athletics=6|Awareness=5|Speech=No|Abonus=+6|Dbonus=+5|Damage=5|Pen=3|Soak=8|Thick=Chitinous Exoskeleton|Specialist=4|EAN=E|era=2|size=0
|Attacks={{MookAttack|Name=Claws|Dam=8|Ab=+6|Ib=+3|Reach=Close|Pen=3|Cycle=Single}}
{{MookAttack|Name=Inner Jaw Strike|Dam=10|Ab=+7|Ib=+2|Reach=Close|Pen=4|Cycle=Single}}
{{MookAttack|Name=Tail Lash|Dam=7|Ab=+5|Ib=+2|Reach=Medium|Pen=3|Cycle=Single}}
|Skills={{#invoke:Arm|MookSkills
|Stealth (Stalking Prey)|+6
|Athletics (Climbing)|+6
|Survival (Harsh Environments)|+5
|Awareness (Scent)|+5
|Fear Induction|+4}}
|Description=A terrifying extraterrestrial predator known for its relentless pursuit and lethal abilities. The Xenomorph Drone possesses incredible strength, speed, and resilience. Its chitinous exoskeleton provides significant protection, and its acidic blood makes it dangerous even when wounded.


{{Mook_Arm|Name=Silkesvävare, Vuxen
}}
|Athletics=6|Awareness=6|Speech=No|Abonus=15|Dbonus=3|Damage=6|Pen=15|Soak=2|Thick=4mm|Specialist=3|EAN=N|era=2|size=-2|image=silverfisk.png}}
 
{{Mook_Arm|Name=Silkesvävare, Drottning
|Athletics=4|Awareness=8|Speech=No|Abonus=15|Dbonus=3|Damage=9|Pen=21|Soak=4|Thick=7mm|Specialist=3|EAN=N|era=2|size=-2|image=silverfisk.png}}
 
 
{{Mook_Arm|Name=Luft Murena
|Athletics=8|Awareness=4|Speech=No|Abonus=9|Dbonus=8|Damage=11|Pen=15|Soak=1|Thick=2mm|Specialist=3|EAN=N|era=2|size=-2|image=file:LuftMurena.png}}
 
Luft Murenor är ett problem efter den sydländska kusten där de svävar fram och mycket olikt avlånga ballonger anfaller och försöker äta allt som kommer i deras väg.

Latest revision as of 08:46, 20 September 2024

Ancient Era


Giant Moray Eel
Size:+8 Soak: 20 @ Thickness: --Giant Muray Eel.webp
Speech: --Awareness: 3Athletics: 5Work Skill: --
The Giant Moray Eel is a fearsome and colossal sea predator, known for its immense size and strength. These enormous creatures dwell in the deepest parts of the ocean, lurking in underwater caves and crevices.
Crushing Bite: The Giant Moray Eel's powerful jaws can crush almost anything, dealing 50 damage and penetrating most defenses.
Swallow Whole: The Giant Moray Eel can swallow large creatures whole, causing 25 damage initially and additional damage as the creature is digested. Anyone swallowed takes an additional 15 damage per round due to digestive acids until they are either regurgitated or escape. Giant Moray Eels are swift and deadly hunters, capable of swallowing their prey whole with their powerful jaws.
NameA+I+DamagePenetrationRangeCycle
Crushing Bite +18 +5 50
No SoakHalf SoakNormalNo DamPenetration
25 mm
12.518.752531.25 mm of Armour
-- 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Swallow Whole +16 +4 25
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
-- 1d6/Act


Svenska / Pyri Bestiariet




Hellhound
Size:+1 Soak: 10 @ Thickness: --Hellhound.webp
Speech: --Awareness: 4Athletics: 5Work Skill: --
15 (Infernal)
Hellhounds are fearsome infernal beasts, often associated with the underworld and dark magic. These monstrous canines are known for their fiery breath, supernatural speed, and relentless ferocity.
Fiery Bite: The Hellhound's bite is imbued with infernal fire, causing 25 damage and burning the target.
Inferno Breath: The Hellhound can unleash a breath of fire, causing 30 damage to all in its path and penetrating most defenses.
Hellhounds are relentless hunters, serving dark masters and often summoned to hunt down and destroy those who oppose their infernal lords.
Hellhounds are often seen as the enforcers of the underworld, dispatched by dark lords to carry out their will. Legends speak of these fearsome beasts guarding the gates of hell, preventing the living from entering and the dead from escaping. Despite their infernal origins, Hellhounds are not mindless beasts; they are intelligent and cunning, capable of following complex commands and working in packs to bring down even the most formidable foes.
NameA+I+DamagePenetrationRangeCycle
Fiery Bite +14 +4 25
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Inferno Breath +16 +5 30
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
5m 1d4/Act





Death Bird
Size:+3 Soak: 10 @ Thickness: --
Speech: --Awareness: 4Athletics: 4Work Skill: --
The Death Bird is a fearsome creature that hunts under the cover of darkness. These grotesque avians are harbingers of doom, known for their skeletal wings, sharp beaks, and eerie cries.
Beak Strike: The Death Bird's beak is capable of delivering a devastating strike, dealing 25 damage and penetrating most armor.
Wing Slash: The Death Bird can use its skeletal wings to slash at its prey, dealing 20 damage and causing severe wounds.
Death Birds are relentless hunters, using their keen senses to track their prey and attacking with merciless precision. Their presence is often a sign of impending doom, and their eerie cries can be heard echoing through the night.
NameA+I+DamagePenetrationRangeCycle
Beak Strike +16 +4 25
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Wing Slash +14 +3 20
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d6/Act





Leshy
Size:Variable (typically 0) Soak: 8 @ Thickness: --Leshy-Slavic-Mythology.jpg
Speech: 6Awareness: 5Athletics: 4Work Skill: --
SkillsLevel
Animal Handling+4 Intimidation+3Nature Lore+5 Stealth+6 (in forests) Survival+5 (forest environments)
15 (Magic)
A guardian of the forest, the Leshy is a shape-shifting spirit that can alter its size at will. It is known for its ability to communicate with animals and plants, protect its territory fiercely, and mislead or terrify those who mean harm to its home.
NameA+I+DamagePenetrationRangeCycle
Terrify +15 +3 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m 1d6/Act
NameA+D+I+DamagePenetrationReachCycle
Camouflage -- +10 +2 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- None





Swarm of Insects
Size:-2 Soak: 1 @ Thickness: --
Speech: --Awareness: 2Athletics: 2Work Skill: --
SkillsLevel
Hide+3 Perception (motion)+2Swarm Tactics+4
A teeming swarm of insects, capable of distracting and overwhelming larger foes through sheer numbers. The swarm's primary method of attack is to envelop and irritate, causing minor but persistent damage.
NameA+I+DamagePenetrationRangeCycle
Overwhelm +4 +3 1
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- Continuous





Ammit, the Soul Eater
Size:+2 Soak: -- @ Thickness: --Ammit.svg
Speech: --Awareness: 4Athletics: --Work Skill: --
SkillsLevel
Awareness (sin)+4 Brawl (bite)+5 Devour Sin (initiative)+2 Folk Ken (sinners)+3 Leadership (intimidation)+3
Soul Consumption (initiative)-5Survival (river)+4 Swim (swift currents)+4
Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance. Virtues: Improved Powers, Improved Soak, Gift of Speech, Greater Power. Personality Traits: Wrathful +3, Just +2, Merciless +3.
NameA+I+DamagePenetrationRangeCycle
Devour Sin +2 -- 0 -- -- --
NameA+D+I+DamagePenetrationReachCycle
Soul Consumption -- -- -5 25 -- -- None


Ammit: Ars Magica Style Statblock
Ammit, the Soul Eater

Might 30 (Infernal)

Characteristics: Int +2, Per +3, Pre +1, Com –3, Str +5, Sta +4, Dex +1, Qik +0
Size: +2
Season: Summer
Virtues and Flaws: Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance
Qualities: Improved Powers, Improved Soak, Gift of Speech, Greater Power
Personality Traits: Wrathful +3, Just +2, Merciless +3

Abilities: Brawl 5 (bite), Awareness 4 (sin), Swim 4 (swift currents), Folk Ken 3 (sinners), Leadership 3 (intimidation), Survival 4 (river)

Powers:

Devour Sin, 0 points, Init +2, Mentem: Ammit can sense the nature and weight of sins on a soul. This power involves understanding the depth of evil within creatures she encounters.

Soul Consumption, 25 points, Init –5, Corpus: Ammit consumes the soul of a sinner she has judged unworthy, instantly killing them. The victim must be paralyzed or restrained. Requires a successful Might roll against the target's Magic Resistance.

Presence: Ammit's presence causes unease in all who are guilty of sin, reflected in penalties to their confidence and actions while they are within her perception.

These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.

Mundane


Common Dog
Size:0 Soak: 3 @ Thickness: --Common-Dog.Webp
Speech: --Awareness: 4Athletics: 3Work Skill: --
SkillsLevel
Athletics+3Perception (scent)+4 Survival+2
A loyal and common dog, valued for its companionship and watchful nature. Known for its alertness and quick response to threats with a defensive bite.
NameA+I+DamagePenetrationRangeCycle
Bite +5 +1 5
No SoakHalf SoakNormalNo DamPenetration
2 mm
11.522.5 mm of Armour
-- 1d6/Act





Average Modern Human
Size:0 Soak: 12 @ Thickness: --86d8f247529a269336ac2d7bf11407ef.jpg
Speech: 7Awareness: 5Athletics: 4Work Skill: 5
SkillsLevel
Carouse+1 Computer+2 Drive+3 Education+3 Politics+3





Staffan "Stoffe" Stoltzenberg
Size:0 Soak: 2 @ Thickness: --Stoffe.png
Speech: 4Awareness: 3Athletics: 3Work Skill: 3
SkillsLevel
Carouse+4 Drive+2 Drugs+4 Stealth+1 Streetwise+3
NameA+D+I+DamagePenetrationReachCycle
Trasi' Flarra +3 +2 +3 4+
No SoakHalf SoakNormalNo DamPenetration
5 mm
2.53.7556.25 mm of Armour
+1 None




Crocodile
Size:+3 Soak: 10 @ Thickness: --Crocodile-in-water.jpg
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Brawl (bite)+5 Stealth (water)+4 Survival (wetlands)+4Swim+6
Large aquatic reptile with tough, scaly skin and a powerful jaw. Known for its ability to submerge and attack with little warning.
NameA+I+DamagePenetrationRangeCycle
Bite +15 +0 15
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Death Roll +18 -- -2 20
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None




Horse
Size:+2 Soak: 5 @ Thickness: --
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Perception+2Riding+4 Survival (plains)+3
An ordinary horse, valued for its speed and reliability. Capable of a strong kick that can fend off threats. Used commonly for transportation and labor. Gentle and strong, horses are a vital part of many societies.
NameA+I+DamagePenetrationRangeCycle
Kick +10 +0 10
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Bite +5 -- +0 5
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- None



Ww2



Camp Guard
Size:0 Soak: 12 @ Thickness: --
Speech: 6Awareness: 7Athletics: 5Work Skill: 7
SkillsLevel
Carouse+1Drive+1 Education+2 Firearms+4 Politics+2





German Soldier
Size:0 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Carouse+1Drive+1 Education+1 Firearms+5 Heavy Weapons+3
Politics+2 Tactics1d6





BIG German Soldier
Size:+1 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Brawl+5 Carouse+1Drive+1 Education+1 Firearms+5
Heavy Weapons+3 Melee+4 Politics+2 Tactics1d6




Mark II Hochexplosivantipersonaldrohne
Size:0 Soak: 6 @ Thickness: --Landdrone.jpg
Speech: --Awareness: 7Athletics: 4Work Skill: -


Supernatural


Ancient Mariner
Size:0 Soak: 5 @ Thickness: --Ancient-Mariner-in-tattered-sea-garments.jpg
Speech: 4Awareness: 5Athletics: 3Work Skill: --
SkillsLevel
Leadership (ship crew)+3Navigation (sea)+4 Occult (curses)+4 Storytelling+6 Survival (ocean)+5
A cursed old sailor who wanders the earth, doomed to tell his tale of woe and the supernatural events he witnessed. Haunting eyes, weather-beaten face, and tattered sea garments. His 'Gaze of Despair' is a supernatural ability that causes deep sorrow and despair in those he looks upon, reflecting the immense guilt and suffering he carries.
NameA+I+DamagePenetrationRangeCycle
Gaze of Despair +10 +0 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m Continuous




Draugr
Size:0 Soak: 8 @ Thickness: --Draugr.jpg
Speech: --Awareness: 3Athletics: 4Work Skill: --
Draugr are undead Viking warriors known for their exceptional combat skills and unyielding determination.
Rune-etched Sword: The Draugr wields a sword inscribed with ancient runes, dealing devastating damage and ignoring most armor.
Necrotic Grasp: The Draugr's touch drains the life force from its victims, causing severe necrotic damage and sapping their strength.
Draugr are relentless in their pursuit, never stopping until their prey is vanquished.
NameA+I+DamagePenetrationRangeCycle
Rune-etched Sword +14 +3 20
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Necrotic Grasp +12 +4 15
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d4/Act





Gigant Boar
Size:0 Soak: 15 @ Thickness: --Boar.jpg
Speech: NoAwareness: 5Athletics: 6Work Skill: 4




Calydonian Boar
Size:0 Soak: 18 @ Thickness: --Boar.jpg
Speech: NoAwareness: 6Athletics: 8Work Skill: 5
Magical Might 15
This monstrous boar was sent by Artemis to ravage the land as punishment. It is larger and more ferocious than any natural boar, with bristles like spear shafts and breath as foul as a swamp. It tramples crops, devours livestock, and is nearly unstoppable. Heroes from across the land seek it as a trophy, proving their valor.
NameA+D+I+DamagePenetrationReachCycle
Gore +16 +10 +0 12
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
{{{Reach}}} 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Trample +14 +10 +0 10
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None





Faerie Mites
Size:0 Soak: 1 @ Thickness: --Faeriemites.jpg
Speech: 4Awareness: 7Athletics: 9Work Skill: 3
SkillsLevel
Carouse(Leftovers)+1Education+1 Fly+3 Pick Pockets+5 Stealth+11
Traps(Non Lethal)+4
Faerie Might 5
Demifey attracted to magical auras and items. They have a pension for collecting and stealing vis, If you are kind to them, they might trade you, if you treat them badly they will start breaking your things. A single pawn of Vis yields them a crop of offspring equal to the magic aura. Finaly they take on aspects whatever Vis they are born from. Ignem Mites are bad for your thatched roof.




Shade Rat
Size:0 Soak: 1 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4
Shade rats can meld into the shadows if they succeed in a Athletics roll of 12+ they become incorporeal and can not be hit afterwards except by fire and spells.




Shade Rat Swarm
Size:0 Soak: 4 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4




Tunnelworm
Size:+7 Soak: 15 @ Thickness: --Tunnelworm.jpg
Speech: --Awareness: 2Athletics: 5Work Skill: --
The Tunnelworm is a gigantic subterranean beast, measuring 30 meters in length. It burrows through the earth, creating vast tunnels and devouring anything in its path.
Bite: The Tunnelworm's massive jaws can crush rock and metal, dealing 40 damage and ignoring most armor.
Swallow Whole: The Tunnelworm can swallow large creatures whole, causing 20 damage initially and additional damage as the creature is digested. Anyone swallowed takes an additional 10 damage per round due to digestive acids until they are either regurgitated or escape.

The Tunnelworm is an ancient creature that has existed since the dawn of time. It is often seen as a force of nature, reshaping the landscape and creating vast networks of tunnels. Legends speak of entire civilizations swallowed by these monstrous beasts, their cities lost to the depths of the earth. Despite its fearsome reputation, the Tunnelworm is not inherently evil; it is simply driven by an insatiable hunger and the need to survive.
NameA+I+DamagePenetrationRangeCycle
Bite +18 +5 40
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
-- 1d6/Act
NameA+I+DamagePenetrationRangeCycle
Swallow Whole +16 +4 20
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- 1d6/Act


Star Wars

Mutant

Sci-Fi


Xenomorph Drone
Size:0 Soak: 8 @ Thickness: Chitinous Exoskeleton
Speech: NoAwareness: 5Athletics: 6Work Skill: 4
SkillsLevel
Athletics (Climbing)+6 Awareness (Scent)+5 Fear Induction+4Stealth (Stalking Prey)+6 Survival (Harsh Environments)+5
A terrifying extraterrestrial predator known for its relentless pursuit and lethal abilities. The Xenomorph Drone possesses incredible strength, speed, and resilience. Its chitinous exoskeleton provides significant protection, and its acidic blood makes it dangerous even when wounded.
NameA+I+DamagePenetrationRangeCycle
Claws +6 +3 8
No SoakHalf SoakNormalNo DamPenetration
3 mm
1.52.2533.75 mm of Armour
{{{Range}}} Single
NameA+I+DamagePenetrationRangeCycle
Inner Jaw Strike +7 +2 10
No SoakHalf SoakNormalNo DamPenetration
4 mm
2345 mm of Armour
{{{Range}}} Single
NameA+I+DamagePenetrationRangeCycle
Tail Lash +5 +2 7
No SoakHalf SoakNormalNo DamPenetration
3 mm
1.52.2533.75 mm of Armour
{{{Range}}} Single